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MODDING BF1942 https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3831 |
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Author: | convict0 [ Wed Feb 13, 2008 2:24 am ] |
Post subject: | MODDING BF1942 |
i cant seem to get this code to work on bf 1942 but im trying to add turbo and no damage to my willy on bf1942 code crashes on me rem *********************************************************************************** rem ---TURBO AND REPAIR FOR WILLY--- rem *********************************************************************************** ObjectTemplate.Active WILLY ObjectTemplate.AddTemplate BRDM2SupplyDepot ObjectTemplate.AddTemplate BRDM2VehicleSupplyDepot ObjectTemplate.AddTemplate repairpoint ObjectTemplate.addTemplate KatyushaRocket_Engine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.Active BRDM2SupplyDepot ObjectTemplate.radius 3 ObjectTemplate.workOnVehicles .4 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.Active BRDM2VehicleSupplyDepot ObjectTemplate.radius 3 ObjectTemplate.workOnVehicles .4 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.Active repairpoint ObjectTemplate.radius 3 ObjectTemplate.workOnVehicles .4 am i missing out on something im trying to mod bf1942 when i add this code it load then crashes what am i doing wrong????? |
Author: | MR PINK BALLS [ Wed Feb 13, 2008 2:34 am ] |
Post subject: | Re: MODDING BF1942 |
Have you searched here? tutorial.php?page=nitrous.html |
Author: | convict0 [ Wed Feb 13, 2008 2:36 am ] |
Post subject: | Re: MODDING BF1942 |
thanx pink i got it were i have nitro on it but i need to know how to make it to not have no damage |
Author: | cptvengeance [ Wed Feb 13, 2008 2:42 am ] |
Post subject: | Re: MODDING BF1942 |
What exactly do you mean by "no damage"? It cant take any damage at all? Or just no damage from terrain? |
Author: | convict0 [ Wed Feb 13, 2008 2:43 am ] |
Post subject: | Re: MODDING BF1942 |
no damage at all |
Author: | MR PINK BALLS [ Wed Feb 13, 2008 2:46 am ] |
Post subject: | Re: MODDING BF1942 |
Uhhhh i forgot how to do that ![]() |
Author: | cptvengeance [ Wed Feb 13, 2008 2:46 am ] |
Post subject: | Re: MODDING BF1942 |
Well, have you tried: ObjectTemplate.Active Willy ObjectTemplate.hasArmor 0 I'm not sure if this is serverside though. |
Author: | cptvengeance [ Wed Feb 13, 2008 2:47 am ] |
Post subject: | Re: MODDING BF1942 |
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