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Another spawning question... https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3830 |
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Author: | smytti12 [ Tue Feb 12, 2008 8:05 pm ] |
Post subject: | Another spawning question... |
Author: | Losnar [ Tue Feb 12, 2008 9:37 pm ] |
Post subject: | Re: Another spawning question... |
I almost understood what you were asking. |
Author: | MR PINK BALLS [ Tue Feb 12, 2008 11:19 pm ] |
Post subject: | Re: Another spawning question... |
Almost...... |
Author: | Iced Earth [ Tue Feb 12, 2008 11:43 pm ] |
Post subject: | Re: Another spawning question... |
holy crap dare i try and answer this? Remove the 'ObjectTemplate.team 1' section from that. In ObjectSpawns.con you should have: Object.create Distroyerspawner Object.AbsolutePosition x/y/z Object.rotation x/y/z Object.setTeam 1 something like that. |
Author: | smytti12 [ Wed Feb 13, 2008 12:12 am ] |
Post subject: | Re: Another spawning question... |
Okk.....Ill try rephrasing my question I need an axis spawn point for an allied ship. I have 1 available. One within SoldierSpawnTemplates -Tried didnt work Therefore, i wanted to know if i could place a vehicle(shokaku) in OST as if it was going to spawn, but did not give it a spawn point. Then i addTemplate a spawn from shokaku to the spawned ship. Will this work server side? |
Author: | Losnar [ Wed Feb 13, 2008 1:41 am ] |
Post subject: | Re: Another spawning question... |
Author: | smytti12 [ Wed Feb 13, 2008 1:45 am ] |
Post subject: | Re: Another spawning question... |
That works too ![]() |
Author: | Iced Earth [ Wed Feb 13, 2008 2:09 am ] |
Post subject: | Re: Another spawning question... |
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