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Battlefield Modding Tutorials BFMODS • View topic - FH + BC42

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: FH + BC42
PostPosted: Sun Feb 10, 2008 10:55 pm 
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Okay. Firstly, how do I edit/create and FH map??? Can I do it with BC42 or is there something else?
Second, I'm guessing it's possible to mod FH with winRFA. Correct?

And is there any website to find names of all FH vehicles and weapons, and maybe pics of them?

Ty :DD

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 Post subject: Re: FH + BC42
PostPosted: Sun Feb 10, 2008 11:06 pm 
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I dont know of a place to get the FH files for BC, you could do what i do, and use vanilla statics and vehicles and such, Then use the "setMapId" code to change the completed map to FH, go into the ObjectSpawnTemplates, and the Init.cons and such, and switch it all around to be FH, but thats the only way i can do it, cause i dont know where to get the files.


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 Post subject: Re: FH + BC42
PostPosted: Sun Feb 10, 2008 11:52 pm 
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To make a mod work in BC42 you do this...
1. Open up BC
2. Select "Create Level"
3. Click "New" then "Yes"
4. Type in the mod's name as seen in your Mods directory; e.g. DesertCombat or bf1918
5a. Select "bf142.lst" under "Object List" if you wish to use regular Battlefield 1942 objects.
5b. Create a new .lst in "x:\Program Files\EA GAMES\Battlecraft 1942", fill it in as needed and select it under "Object List"
note: i do not know how to create a new object list...
6.Press "OK" then "cancel" then "Quit Program"
7. Open up BC again
8. Select "Create Level"
9. Selecte your new mod and click "OK"
10. Make your level!

Edit: you can also edit existing levels using this method. Also, to add a custom object you will need to do it via WinRFA. Then you can move it via Battlecraft, the object will just be a big grey box in battlecraft but should spawn normal...


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 Post subject: Re: FH + BC42
PostPosted: Mon Feb 11, 2008 1:55 am 
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 Post subject: Re: FH + BC42
PostPosted: Mon Feb 11, 2008 3:01 am 
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 Post subject: Re: FH + BC42
PostPosted: Mon Feb 11, 2008 9:31 am 
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let me try this again, DO NOT MOD FROM YOUR ORIGINAL INSTALLATION OF BATTLEFIELD!!! make a new folder on your desktop or whatever or wherever, copy your entire EA games folder, THEN USE THE COPY TO MOD FROM!!! thank you..... ;-)

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 Post subject: Re: FH + BC42
PostPosted: Mon Feb 11, 2008 9:36 pm 
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Ok thanks I'll give it a try.

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 Post subject: Re: FH + BC42
PostPosted: Tue Feb 12, 2008 9:19 am 
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Downloading the FH mod now :P so then I can try it. Does anybody at all know where to get the FH files for BC42?

EDIT: Question, can I rename maps after I've already started making them with BC42. If so, how?

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