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Creating a Coop Map https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3800 |
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Author: | Dagesh [ Wed Feb 06, 2008 11:27 pm ] |
Post subject: | Creating a Coop Map |
Author: | cptvengeance [ Wed Feb 06, 2008 11:44 pm ] |
Post subject: | Re: Creating a Coop Map |
Author: | Dagesh [ Thu Feb 07, 2008 12:01 am ] |
Post subject: | Re: Creating a Coop Map |
OK, so do I need to create an AI.con with those things in it? I guess I should have been more explicit in my question. How do I make my map coop'd? What files should I create or find and copy? (ex. AI.con AIPathfinding.con etc.) |
Author: | cptvengeance [ Thu Feb 07, 2008 2:24 am ] |
Post subject: | Re: Creating a Coop Map |
Author: | Urglub [ Thu Feb 07, 2008 10:42 am ] |
Post subject: | Re: Creating a Coop Map |
Botinator, go fetsh. It works, but not so good. Hope you got an U.S. installation of OS. Otherwise . is , and have to be replaced. ![]() I used it for all my custom coop maps. The rest is up to you, final tweaking is always a hell. Remember, bot cheat physics when you don't watch. Make path to next flag strait so they don't get stuck in houses. When you don't look at them, they do what ever. Bridges in path is no hit either. Look at hastings, tanks/people falling into water when passing over bridge. Better to make them swim or drive through water then over a bridge. |
Author: | Dagesh [ Thu Feb 07, 2008 11:48 pm ] |
Post subject: | Re: Creating a Coop Map |
Author: | Aussie Dan [ Sat Feb 09, 2008 9:00 am ] |
Post subject: | Re: Creating a Coop Map |
http://battlefieldsingleplayer.planetba ... /index.php? Go here for AI adding help etc. |
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