Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Gun Racks https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3766 |
Page 1 of 2 |
Author: | smytti12 [ Thu Jan 31, 2008 2:26 am ] |
Post subject: | Gun Racks |
In some DC maps (unsure of which ones) gun racks appear on the side of bunkers. How do u gain this effect? |
Author: | MR PINK BALLS [ Thu Jan 31, 2008 2:43 am ] |
Post subject: | Re: Gun Racks |
are you talking about when people putt guns on the walls? |
Author: | Why Two Kay [ Thu Jan 31, 2008 3:08 am ] |
Post subject: | Re: Gun Racks |
Just put some guns in the air, rotated nicely. It won't care if a wall is there or not. |
Author: | redatwar [ Thu Jan 31, 2008 9:13 am ] |
Post subject: | Re: Gun Racks |
i always use BattleCraft for this and then do a very precise placement on the wall in bc u write down the codes (rotation and position) NEVER safe in an original map unless u are working with a ghostgame u enter the ObjectSpawn in ObjectSpawns.con (for more info on that u can read in the tuts ![]() and make shure u have the kit available in the ObjectSpawnTemplates.con (for more info on that u can read in the tuts ![]() test ur map and see if there needs to be adjustment continue this for as long as u are not ok with the results hope this is handy to ya greetz RED |
Author: | hardrock [ Thu Jan 31, 2008 8:25 pm ] |
Post subject: | Re: Gun Racks |
NYG server has its weapons on the walls, DC, DCF..... ![]() |
Author: | smytti12 [ Sat Feb 02, 2008 12:29 am ] |
Post subject: | Re: Gun Racks |
What are the names of the boxes that hold the weapons. I put in DC_Armory_Mp5 it just brings the weapon in |
Author: | MR PINK BALLS [ Sat Feb 02, 2008 12:52 am ] |
Post subject: | Re: Gun Racks |
just suspend the weapon in the air by finding the coordinates of the wall and placing it ther as far as putting the kits (boxes in) just use ost |
Author: | smytti12 [ Sat Feb 02, 2008 1:17 am ] |
Post subject: | Re: Gun Racks |
Yea but i dont know the name of the Boxes. Heres wat i have: ObjectTemplate.active Mp5_Spawner ObjectTemplate.AddTemplate DC_Armory_Mp5 ObjectTemplate.spawnoffset 0/0/-.4 Objecttemplate.team 2 |
Page 1 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |