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ObjectTemplate.timeToLiveAfterDeath https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3763 |
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Author: | freddy [ Wed Jan 30, 2008 7:08 pm ] |
Post subject: | ObjectTemplate.timeToLiveAfterDeath |
Anyone knows where i can find the time settings on this for the different vehicles? |
Author: | Losnar [ Wed Jan 30, 2008 7:56 pm ] |
Post subject: | Re: ObjectTemplate.timeToLiveAfterDeath |
objects.rfa knows all! |
Author: | redatwar [ Wed Jan 30, 2008 8:05 pm ] |
Post subject: | Re: ObjectTemplate.timeToLiveAfterDeath |
U possibly dont even have to look there M8 if u just .active the vehicle or object then u just put in the line ObjectTemplate.timeToLiveAfterDeath ###enter a number### and ur done ![]() ive checked almost all the vehicle and object files of DC_F and that line is always being used in the same way and for the time settings what time settings do u want to know do u want to put them back or do u want to extend the time before a wreck dissapears hope this was helpfull to ya greetz RED |
Author: | freddy [ Wed Jan 30, 2008 9:16 pm ] |
Post subject: | Re: ObjectTemplate.timeToLiveAfterDeath |
Cant find it in Object.rfa, atleast not for the planes. Usually just "small" tweak things in my mod maps so it helps to know the original values. |
Author: | Losnar [ Wed Jan 30, 2008 10:07 pm ] |
Post subject: | Re: ObjectTemplate.timeToLiveAfterDeath |
Author: | freddy [ Wed Jan 30, 2008 10:26 pm ] |
Post subject: | Re: ObjectTemplate.timeToLiveAfterDeath |
Oh sry, i should have mentioned its for vanilla bf42 ![]() I cant find these values in bf42 objects.con ![]() Edit: found something http://mdt.planetbattlefield.gamespy.co ... Death.shtm |
Author: | Urglub [ Thu Jan 31, 2008 1:18 pm ] |
Post subject: | Re: ObjectTemplate.timeToLiveAfterDeath |
Look at BFV code and try to implement same code in BF1942. Most code work to implement. If not working ad set infront and try agian. Seams like alot is hardcoded for BF1942, but has a soft solution. Code is more visible in BFV. BF 1942 Tanks confuse the shit out of me before. I added some BFV code to them, voila, now spalsh works as it should and no shells go through ground anymore. Bots still fall through ground sometime, I probebly have to learn to live with it. |
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