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Battlefield Modding Tutorials BFMODS :: View topic - ObjectTemplate.timeToLiveAfterDeath
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

ObjectTemplate.timeToLiveAfterDeath
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3763
Page 1 of 1

Author:  freddy [ Wed Jan 30, 2008 7:08 pm ]
Post subject:  ObjectTemplate.timeToLiveAfterDeath

Anyone knows where i can find the time settings on this for the different vehicles?

Author:  Losnar [ Wed Jan 30, 2008 7:56 pm ]
Post subject:  Re: ObjectTemplate.timeToLiveAfterDeath

objects.rfa knows all!

Author:  redatwar [ Wed Jan 30, 2008 8:05 pm ]
Post subject:  Re: ObjectTemplate.timeToLiveAfterDeath

U possibly dont even have to look there M8

if u just .active the vehicle or object
then u just put in the line ObjectTemplate.timeToLiveAfterDeath ###enter a number###
and ur done :)

ive checked almost all the vehicle and object files of DC_F and that line is
always being used in the same way

and for the time settings
what time settings do u want to know
do u want to put them back or do u want to extend the time before a wreck dissapears

hope this was helpfull to ya

greetz RED

Author:  freddy [ Wed Jan 30, 2008 9:16 pm ]
Post subject:  Re: ObjectTemplate.timeToLiveAfterDeath

Cant find it in Object.rfa, atleast not for the planes. Usually just "small" tweak things in my mod maps so it helps to know the original values.

Author:  Losnar [ Wed Jan 30, 2008 10:07 pm ]
Post subject:  Re: ObjectTemplate.timeToLiveAfterDeath


Author:  freddy [ Wed Jan 30, 2008 10:26 pm ]
Post subject:  Re: ObjectTemplate.timeToLiveAfterDeath

Oh sry, i should have mentioned its for vanilla bf42 :oops:

I cant find these values in bf42 objects.con :?

Edit: found something http://mdt.planetbattlefield.gamespy.co ... Death.shtm

Author:  Urglub [ Thu Jan 31, 2008 1:18 pm ]
Post subject:  Re: ObjectTemplate.timeToLiveAfterDeath

Look at BFV code and try to implement same code in BF1942.
Most code work to implement.
If not working ad set infront and try agian.
Seams like alot is hardcoded for BF1942, but has a soft solution.
Code is more visible in BFV.
BF 1942 Tanks confuse the shit out of me before.
I added some BFV code to them, voila, now spalsh works as it should and no shells go through ground anymore.
Bots still fall through ground sometime, I probebly have to learn to live with it.

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