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MH53spawner https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3762 |
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Author: | smytti12 [ Wed Jan 30, 2008 3:15 am ] |
Post subject: | MH53spawner |
Can anyone tell me why the following code does not give me a AH64? ObjectTemplate.Active Nimitz_MH53Spawner ObjectTemplate.setObjectTemplate 3 AH64 ObjectTemplate.minSpawnDelay 10 ObjectTemplate.maxSpawnDelay 10 ObjectTemplate.spawnOffset 0/0/0 ObjectTemplate.team 3 |
Author: | Losnar [ Wed Jan 30, 2008 3:29 am ] |
Post subject: | Re: MH53spawner |
Author: | smytti12 [ Wed Jan 30, 2008 10:56 am ] |
Post subject: | Re: MH53spawner |
Well, i did the same thing for Nimitz_F14spawner and Nimitz_AV8Spawner which worked. I am not sure why this does not work (I have the nimitz in the map and it has the MH53 on it) |
Author: | Urglub [ Wed Jan 30, 2008 12:25 pm ] |
Post subject: | Re: MH53spawner |
Well, to start of slow. Listen to Losnar. He added the missing code you didn't paste here. Now to the hard stuff. ![]() There is no code that spawn it at all. Only code that tell you that you can spawn it if you use team 3 on a spawning object. You only posted half code m8. If you only added half code, nothing will spawn. |
Author: | hardrock [ Wed Jan 30, 2008 8:36 pm ] |
Post subject: | Re: MH53spawner |
modding the carriers in DC and DC_F are a bit tricky, theres diff files, gotta be sure which carrier your using, some versions move, some dont, static, non-static, if you mod the one that moves, and USE the one that doesnt, it wont show up..... ![]() |
Author: | smytti12 [ Thu Jan 31, 2008 12:09 am ] |
Post subject: | Re: MH53spawner |
So if the spawner really isnt there then how do i stop the MH53 from spawning so i can place an apache on top of it? Also, a factor i looked over when posting, the code worked earlier when just editing spawners, but when i moved on to other editing (of Projectiles on aa guns) it stopped working. |
Author: | smytti12 [ Thu Jan 31, 2008 2:11 am ] |
Post subject: | Re: MH53spawner |
Hehe, *Smacks self in head* ![]() ![]() ![]() ![]() |
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