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Battlefield Modding Tutorials BFMODS :: View topic - Nimitz for opposition and spawn point changes
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Nimitz for opposition and spawn point changes
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3740
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Author:  smytti12 [ Sat Jan 26, 2008 5:55 am ]
Post subject:  Nimitz for opposition and spawn point changes

Okay if either one of these can be answered it would be of much service

Is there a way to have the opposition use the Nimitz? i tried ObjectTemplate.setObjectTemplate 1 Nimitz didnt work

Is there a way to add spawn points for aircraft to a carrier? I have tried just setting up an "Objectspawn" for it, didnt work, and tried using a spawn point unused on carrier (using DC final enterprise trying to add heli's)

Author:  Archimonde0_0 [ Sat Jan 26, 2008 12:04 pm ]
Post subject:  Re: 2 questions

I dont believe the Nimitz has a teamonvehicle setting so driving it shouldnt be a problem. What you must do then is find a Spawn group and edit all the Spawn Points on the Nimitz Carrier to be in a Axis Spawn Group and not a Allied Spawn Group.

And then go back and change all the Vehicle spawners to Team 1 so that you can put in your custom vehicles.

Author:  Iced Earth [ Sat Jan 26, 2008 12:23 pm ]
Post subject:  Re: 2 questions

what arch said..

if you want to 'add' spawners, you need to borrow them from another boat (if SSM).

spawn the fletcher2, then whatever the fletch2 soldier spawns are, addTemplate them to the right position on the nimitz.

Author:  Bongholio [ Sat Jan 26, 2008 12:41 pm ]
Post subject:  Re: 2 questions

Same stuff happened to me when I reversed the play in DC_F Wake
I gave Iraq the Shokaku.
The bots would just use it's Daihatsu's or spawn on deck(sometimes taking a plane) then run off of the
front of it into the ocean.
It had to be their ship (team1 in spawn I was on coalition and couldn't get into any positions when I flew out to ship)
I saw a couple bots using its AA gun before.
Bots won't shoot unmanned wessels,So I add mi-8 spawn ai
Basically a fix unless there are other mobile spawns active.
Using the Shokaku I saw no coalition spawns on the ship on Wake.
Gotta run thru it but saw ship speed was zero that will stop bots from hopping in if you are editing for COOP style play.

Author:  smytti12 [ Sat Jan 26, 2008 11:53 pm ]
Post subject:  Re: Nimitz for opposition and spawn point changes

What if both teams have the nimitz is there a way to differ between the two carriers' spawn points?

Author:  Why Two Kay [ Sun Jan 27, 2008 1:49 am ]
Post subject:  Re: Nimitz for opposition and spawn point changes


Author:  smytti12 [ Sun Jan 27, 2008 3:13 am ]
Post subject:  Re: Nimitz for opposition and spawn point changes

Ok then any body know the name of the aa guns on the Shokaku. Or the spawn name of them?

Author:  Urglub [ Sun Jan 27, 2008 4:37 pm ]
Post subject:  Re: Nimitz for opposition and spawn point changes

The answer to that is objects.rfa

Read it.

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