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Battlefield Modding Tutorials BFMODS • View topic - I have too many questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Jan 24, 2008 2:34 am 
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Joined: Sat Jan 19, 2008 8:03 pm
Posts: 3
OK im just getting started.

How would I move a vehicle not in the original map, into it.

This time a Carrier into Wake

I have too many questions. I tried the guides and I keep getting skrewed up and crashing, re-installing and all this!!!

If its ok c0uld some1 give me a quick tutorial on my xfire. in my sig.
TY

ADIOS

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PostPosted: Thu Jan 24, 2008 3:13 am 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
That's covered here:
tutorial.php?page=replacevehicles.html


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PostPosted: Thu Jan 24, 2008 3:21 am 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
Do you know how to make a patchfile? Don't be editing the original server files...no no!

viewtopic.php?f=4&t=3330

All you do to get a vehicle in the map (allied carrier in wake) is to add it to objectspawntemplates.con...I think team 1 and 2 is the shokaku, change team 2 to enterprise...then give it a spawn location/rotation in objectspawns.con.

Read, READ READ READ and READ some more!!!

Look at other maps as examples. The only vehicle in 1942 you can't put in any other map is the German Ju88a bomber; it was added to britain only.


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PostPosted: Thu Jan 24, 2008 8:58 am 
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Posts: 621
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tutorial.php?page=truetestingenviroment.html ****
this is very important, too many people dont do this, DO NOT MOD OR TEST OUT OF YOUR ORIGINAL INSTALLATION OF BATTLEFIELD 1942 OR WHATEVER.

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