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Battlefield Modding Tutorials BFMODS :: View topic - moable ball?
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moable ball?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3732
Page 1 of 1

Author:  kittysite123 [ Wed Jan 23, 2008 9:30 am ]
Post subject:  moable ball?

Hey, i just wondered, say for a cricket mod for example, is it possible to have a weapon that can move an object...say a ball? if so, is it possible to make a ball that can be move, say with the speedmod 0 thingy? and also mas 0? and for tennis is it possible to make it go around in a circle or maybe in cricket make someone pick it up and throw it for the batter who moves the bat with the mouse? lol if its possible, im gonna make a cricket mod..

Author:  Bongholio [ Wed Jan 23, 2008 10:15 am ]
Post subject:  Re: moable ball?

CQB mod for bf2 had a soccer ball mine or something
it rolled when you shot it.

Author:  kittysite123 [ Wed Jan 23, 2008 11:37 am ]
Post subject:  Re: moable ball?

Yea, i know, you can make socer balls in BF2 sandbox aswell, there bult in, but i can't mod BF2 and it doesn't run well on my computer

Author:  Archimonde0_0 [ Wed Jan 23, 2008 11:49 am ]
Post subject:  Re: moable ball?

well....i guess if you made a ball and lowered its mass alot and then gave it Collision and Response physics it would move, but it would probably require a jeep to move it, and when you hit it i dont know if it would roll all that well...physics arnt great in bf1942

Author:  Why Two Kay [ Wed Jan 23, 2008 1:53 pm ]
Post subject:  Re: moable ball?

You can't do it simply because you can not script it. There is no way to even do a simple if/then statement in this engine. The game has to run as the game runs, just with changed looks and small changed numbers basically. All "total conversion" mods are still basically the same.

I mean, look at how complicated the "push" game-mode of DC Final is to actually work, invisible things, etc.

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