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splash damage https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3711 |
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Author: | smytti12 [ Sat Jan 19, 2008 9:16 pm ] |
Post subject: | splash damage |
Ok i modded my M9 berretta so it fires a bunker buster projectile. Direct damage works. but no splash damage or explosion force. Any ideas? current code: ObjectTemplate.Active 9mm_Projectile ObjectTemplate.Material 857 ObjectTemplate.material2 853 ObjectTempate.ForceonExplosion 100 |
Author: | freddy [ Sat Jan 19, 2008 10:51 pm ] |
Post subject: | Re: splash damage |
Does the 9mm_Projectile have any material2 from start? I tried to add material2 to torpedos once without any luck. |
Author: | smytti12 [ Sun Jan 20, 2008 3:35 am ] |
Post subject: | Re: splash damage |
No it doesnt. So should i replace the projectile? If so how? |
Author: | ZOOMER [ Sun Jan 20, 2008 4:43 am ] |
Post subject: | Re: splash damage |
Search the forums for changing the projectile...once you find it post it here. We all want you work just a little to acheive that feeling of doing it yourself. Active the gun. Change the projectile to the projectile of your choice. |
Author: | smytti12 [ Sun Jan 20, 2008 4:48 am ] |
Post subject: | Re: splash damage |
I've searched the forum. everything is for BFV dealing with switching projectiles |
Author: | Iced Earth [ Sun Jan 20, 2008 5:19 am ] |
Post subject: | Re: splash damage |
Think of a projectile that's not being used on that map that would best suit your needs. If it was regular 1942 I would say maybe hatsuzuki projectile. You can always reduce the force on explosion and explosion radius. |
Author: | Urglub [ Sun Jan 20, 2008 3:07 pm ] |
Post subject: | Re: splash damage |
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