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Battlefield Modding Tutorials BFMODS • View topic - moable ball?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: moable ball?
PostPosted: Wed Jan 23, 2008 9:30 am 
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Joined: Fri Apr 27, 2007 6:50 am
Posts: 317
Location: in ur dreams, etin ur soul
Hey, i just wondered, say for a cricket mod for example, is it possible to have a weapon that can move an object...say a ball? if so, is it possible to make a ball that can be move, say with the speedmod 0 thingy? and also mas 0? and for tennis is it possible to make it go around in a circle or maybe in cricket make someone pick it up and throw it for the batter who moves the bat with the mouse? lol if its possible, im gonna make a cricket mod..

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 Post subject: Re: moable ball?
PostPosted: Wed Jan 23, 2008 10:15 am 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism
CQB mod for bf2 had a soccer ball mine or something
it rolled when you shot it.


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 Post subject: Re: moable ball?
PostPosted: Wed Jan 23, 2008 11:37 am 
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Joined: Fri Apr 27, 2007 6:50 am
Posts: 317
Location: in ur dreams, etin ur soul
Yea, i know, you can make socer balls in BF2 sandbox aswell, there bult in, but i can't mod BF2 and it doesn't run well on my computer

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 Post subject: Re: moable ball?
PostPosted: Wed Jan 23, 2008 11:49 am 
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Joined: Mon Oct 09, 2006 12:51 pm
Posts: 782
well....i guess if you made a ball and lowered its mass alot and then gave it Collision and Response physics it would move, but it would probably require a jeep to move it, and when you hit it i dont know if it would roll all that well...physics arnt great in bf1942


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 Post subject: Re: moable ball?
PostPosted: Wed Jan 23, 2008 1:53 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
You can't do it simply because you can not script it. There is no way to even do a simple if/then statement in this engine. The game has to run as the game runs, just with changed looks and small changed numbers basically. All "total conversion" mods are still basically the same.

I mean, look at how complicated the "push" game-mode of DC Final is to actually work, invisible things, etc.


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