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objects_001.rfa https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3664 |
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Author: | [TKO]Twist [ Wed Jan 02, 2008 2:44 pm ] |
Post subject: | objects_001.rfa |
Can you make a objects.rfa patch file? I guess so, but will it work SS? Sorry for this quick question... I'm asking it because of some reason, if I change things in objects.rfa (like with the extra spawnpoints) I can't join any servers... This is for BFV v1.21 |
Author: | Urglub [ Wed Jan 02, 2008 2:46 pm ] |
Post subject: | Re: objects_001.rfa |
No, no and no. But you can edit in objects.rfa. Backup is never wrong. |
Author: | [TKO]Twist [ Wed Jan 02, 2008 6:41 pm ] |
Post subject: | Re: objects_001.rfa |
"Bummer? Major bummer! In fact... " ![]() Okay, thanks ![]() |
Author: | hardrock [ Wed Jan 02, 2008 8:40 pm ] |
Post subject: | Re: objects_001.rfa |
you arent modding out of your original installation of BF are you? ![]() ![]() ![]() |
Author: | Bongholio [ Wed Jan 02, 2008 9:51 pm ] |
Post subject: | Re: objects_001.rfa |
If people have the map you can have an objects directory (AND CALL IT) in the map_001.rfa itself. See Battle of Britain map ju88 addition for example. |
Author: | hardrock [ Wed Jan 02, 2008 10:45 pm ] |
Post subject: | Re: objects_001.rfa |
dont tease me bong, i so want the ju88 ss, lol..... |
Author: | [TKO]Twist [ Thu Jan 03, 2008 12:00 pm ] |
Post subject: | Re: objects_001.rfa |
For me it takes 6 minutes, but okay... How do you play and test from your copy? Just start up from the copy? ![]() |
Author: | Urglub [ Thu Jan 03, 2008 1:03 pm ] |
Post subject: | Re: objects_001.rfa |
Tutorial rocks, read it sometime! ![]() tutorial.php?page=truetestingenviroment.html |
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