Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Spawns on custom map https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3662 |
Page 1 of 2 |
Author: | dreadlock [ Wed Jan 02, 2008 4:06 am ] |
Post subject: | Spawns on custom map |
OK this is for regular BF on a custom map so its not SS. I have made a sea map just plain open sea, no control points just ships to spawn on. each team has 2 fleets, a fleet has 1 carrier, 1 battleship, 1 sub and 2 destroyer so because each team has 2 carriers i have to make my own carrier so i can make my own spawn points so then u can spawn on each carrier separately instead of having 1 point to pick from between the 2. I had to do this with the sub battle ship and had to make a 3rd and 4th destroyer for each team. The ships are all working the spawns aren't. Something is causing something to crash, but only when u host dedicated and someone connects then theres a crash.This only happens when i attach my custom spawns to my custom ships. if i remove all spawns on the ships theres no crash. Any input would be greatly appreciated. |
Author: | Iced Earth [ Wed Jan 02, 2008 4:59 am ] |
Post subject: | Re: Spawns on custom map |
check out the spawn group #s, THIS is what ties the spawnpoints together. Just copy the hornet/hiryu from coral sea, its already renamed..just change the spawn group number to something different (99 for instance). Do the same thing with the other ships; you could make a Fletcher3, just make it similar to how the Fletcher2 was done. |
Author: | dreadlock [ Fri Jan 04, 2008 9:33 pm ] |
Post subject: | Re: Spawns on custom map |
I realize all of this. and i have basically done what u said. I have Enterprise2 PrinceOW2 Gato2 Fletcher3 Fletcher4, etc. with different spawns and spawn groups. Everything works if you create a local game. Its if u host it on a server. |
Author: | dreadlock [ Fri Jan 04, 2008 10:03 pm ] |
Post subject: | Re: Spawns on custom map |
Well i guess time heals almost everything. Cause i posted my reply above before going to work on the map again. But i haven't worked on it in a while so i started trying to find out where i left off, and it works magically now. Weirdest thing in the world. |
Author: | Iced Earth [ Fri Jan 04, 2008 11:05 pm ] |
Post subject: | Re: Spawns on custom map |
weird man...sometimes...thats just how it is, haha. A 30 minute break sometimes can save a nights worth of work.. Glad its working though. ![]() |
Author: | dreadlock [ Sat Jan 05, 2008 12:56 am ] |
Post subject: | Re: Spawns on custom map |
lol well thats problem #2. Problem #1 was fixed but now #2 is gone i cant get #1 working again. Anyone know how to get lightning working on a large map. I'm thinking of just simple flashes of light like in the pirates mod but i cant get them working on a dedicated server anymore, and i dont know y. |
Author: | WhatThe [ Thu Jan 10, 2008 12:25 am ] |
Post subject: | Re: Spawns on custom map |
For light flashes, you might be able to edit a bombs explosion animation so it generates more light and make the animation itself extremely small, and you got yourself a flashbomb, hey I think I just invented a new weapon, just apply that to a grenade/ other explosive object and you got yourself a flashgrenade/ flashbomb/ whatever. |
Author: | Losnar [ Thu Jan 10, 2008 7:03 am ] |
Post subject: | Re: Spawns on custom map |
I like the flash nade idea! nice one. ![]() |
Page 1 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |