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Battlefield Modding Tutorials BFMODS • View topic - Spawns on custom map

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Spawns on custom map
PostPosted: Wed Jan 02, 2008 4:06 am 
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Joined: Sun Feb 18, 2007 9:40 am
Posts: 23
OK this is for regular BF on a custom map so its not SS.
I have made a sea map just plain open sea, no control points just ships to spawn on.
each team has 2 fleets, a fleet has 1 carrier, 1 battleship, 1 sub and 2 destroyer
so because each team has 2 carriers i have to make my own carrier so i can make my own spawn points so then u can spawn on each carrier separately instead of having 1 point to pick from between the 2. I had to do this with the sub battle ship and had to make a 3rd and 4th destroyer for each team. The ships are all working the spawns aren't.
Something is causing something to crash, but only when u host dedicated and someone connects then theres a crash.This only happens when i attach my custom spawns to my custom ships. if i remove all spawns on the ships theres no crash.
Any input would be greatly appreciated.


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 Post subject: Re: Spawns on custom map
PostPosted: Wed Jan 02, 2008 4:59 am 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
check out the spawn group #s, THIS is what ties the spawnpoints together.

Just copy the hornet/hiryu from coral sea, its already renamed..just change the spawn group number to something different (99 for instance).

Do the same thing with the other ships; you could make a Fletcher3, just make it similar to how the Fletcher2 was done.


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 Post subject: Re: Spawns on custom map
PostPosted: Fri Jan 04, 2008 9:33 pm 
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Joined: Sun Feb 18, 2007 9:40 am
Posts: 23
I realize all of this. and i have basically done what u said. I have Enterprise2 PrinceOW2 Gato2 Fletcher3 Fletcher4, etc. with different spawns and spawn groups. Everything works if you create a local game. Its if u host it on a server.


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 Post subject: Re: Spawns on custom map
PostPosted: Fri Jan 04, 2008 10:03 pm 
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Joined: Sun Feb 18, 2007 9:40 am
Posts: 23
Well i guess time heals almost everything. Cause i posted my reply above before going to work on the map again. But i haven't worked on it in a while so i started trying to find out where i left off, and it works magically now. Weirdest thing in the world.


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 Post subject: Re: Spawns on custom map
PostPosted: Fri Jan 04, 2008 11:05 pm 
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weird man...sometimes...thats just how it is, haha. A 30 minute break sometimes can save a nights worth of work..

Glad its working though. :o


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 Post subject: Re: Spawns on custom map
PostPosted: Sat Jan 05, 2008 12:56 am 
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Joined: Sun Feb 18, 2007 9:40 am
Posts: 23
lol well thats problem #2. Problem #1 was fixed but now #2 is gone i cant get #1 working again. Anyone know how to get lightning working on a large map. I'm thinking of just simple flashes of light like in the pirates mod but i cant get them working on a dedicated server anymore, and i dont know y.


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 Post subject: Re: Spawns on custom map
PostPosted: Thu Jan 10, 2008 12:25 am 
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Joined: Mon Dec 10, 2007 12:29 am
Posts: 213
For light flashes, you might be able to edit a bombs explosion animation so it generates more light and make the animation itself extremely small, and you got yourself a flashbomb, hey I think I just invented a new weapon, just apply that to a grenade/ other explosive object and you got yourself a flashgrenade/ flashbomb/ whatever.


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 Post subject: Re: Spawns on custom map
PostPosted: Thu Jan 10, 2008 7:03 am 
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Joined: Thu Oct 19, 2006 5:03 am
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I like the flash nade idea! nice one. ;-)

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