Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Projectile Help https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3643 |
Page 1 of 1 |
Author: | cptvengeance [ Sun Dec 23, 2007 8:28 am ] |
Post subject: | Projectile Help |
Hey, i was wondering where the information on Projectiles is generally located in a mod. For example, theres this mod and it has a new projectile type. Where would i go to get the info for that projectile so i could add it to my own mod. thanks. |
Author: | Iced Earth [ Sun Dec 23, 2007 6:22 pm ] |
Post subject: | Re: Projectile Help |
Game.rfa right..? ![]() |
Author: | Why Two Kay [ Sun Dec 23, 2007 6:35 pm ] |
Post subject: | Re: Projectile Help |
Usually damage is stored in Game.rfa, some of the projectiles are defined in objects.rfa in weapons.con/physics.con or some general .con files. It's not uniform. |
Author: | cptvengeance [ Sun Dec 23, 2007 7:11 pm ] |
Post subject: | Re: Projectile Help |
Well, this gun shoots a flare. I'll search in those places and see what i come up with. Thanks guys. |
Author: | Urglub [ Sat Dec 29, 2007 11:54 am ] |
Post subject: | Re: Projectile Help |
In mods order can be less then good. ![]() Use notepad and search in objects.rfa. ![]() Don't need to unpack objects.rfa at all. Only open with notepad.exe |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |