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Battlefield Modding Tutorials BFMODS • View topic - negative force on explosion

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Dec 11, 2007 5:45 am 
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Location: 10 Missed Meals From Total Barbarism
I wonder if it works?
You could make gravity vortex or turbulence bombs to suck in someone on your six if you
could hold it in place where you laid it instead of it falling to the ground.
Or make it's suck strength real high and laid it farther back from your plane.
As it fall take nearby Aircraft with it?
More quake painkeep inspired weapons is what we need,....
lol


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PostPosted: Tue Dec 11, 2007 6:26 am 
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I can confirm that this works! Nice job.

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PostPosted: Tue Dec 11, 2007 7:17 am 
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Interesting for AA. ;-)

Fire close to a plane and hold steady...
Plane will be sucked into AA fire. :twisted:

Or.

Change material to something that doesn't excist.
Ad an ammobox under AA.
Set firerate to 30.
Radius 50
ForceOnExplosion to -5000
Now move this plane around and throw it on the ground. :twisted:

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PostPosted: Tue Dec 11, 2007 9:08 am 
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Location: 10 Missed Meals From Total Barbarism
I gotz airfist kleptomania :lol:
(nut uhhh that was push this is pull)
they were separate weapons in painkeep

here you go a nother new one
a car that makes people jump in front (stuck to ?)of it
(how would you make it constantly explode?)

or a sort of beartrap
Active it onto whatever vehicles explosion to attract people to wrecks
like a magnet with the penalty
death for scavenging!
heh whatever
My bot MLRS in DC_F miss by a hair a lot
gonna make it a guinea pig for neg #'s

You could use this like as a firestorm too?
where its consumption pulls things in if you wanted to be a "fancy boy" :lol:


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PostPosted: Tue Dec 11, 2007 1:49 pm 
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Now if you created a projectile that did the same thing, that would be cool. Is there such a value to edit for a grenade/exppack/bazooka or possibly even something like a "normal" gun.


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PostPosted: Tue Dec 11, 2007 11:04 pm 
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PostPosted: Tue Dec 11, 2007 11:27 pm 
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Love it! Must try this in my next fun/crazy mod :)


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PostPosted: Wed Dec 12, 2007 7:15 am 
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