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Stop players from spawning Axis https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3616 |
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Author: | MegaloDon [ Sun Dec 09, 2007 9:42 pm ] |
Post subject: | Stop players from spawning Axis |
I searched for this and found nothing. I am running a co-op server on DC Final and am trying to stop people from spawning on the axis side. Is there a simple SSM to force players to only spawn on the allied side? Thanks |
Author: | Losnar [ Sun Dec 09, 2007 10:09 pm ] |
Post subject: | Re: Stop players from spawning Axis |
Author: | MegaloDon [ Sun Dec 09, 2007 10:27 pm ] |
Post subject: | Re: Stop players from spawning Axis |
Yes I have tried that but the problem is, how do you spawn human players at these spawn points for the allied side? As far as I know, you cannot add spawnpoints (SSM). If you could, it would solve the problem. Just make one set for AI and another set for human. Make the human spawnpoints way up in the air and disable parachutes for axis. Ultimately, I would like it to just not have the option to select axis. Like when you use autobalance. Thanks for the reply. |
Author: | Bongholio [ Sun Dec 09, 2007 10:53 pm ] |
Post subject: | Re: Stop players from spawning Axis |
bots have ways to cheat physics when your out of viewdistance they do funny stuff disabling chutes wouldnt stop them from dying possibly |
Author: | MegaloDon [ Sun Dec 09, 2007 11:02 pm ] |
Post subject: | Re: Stop players from spawning Axis |
Author: | Boom [ Mon Dec 10, 2007 10:55 pm ] |
Post subject: | Re: Stop players from spawning Axis |
Author: | Losnar [ Mon Dec 10, 2007 11:00 pm ] |
Post subject: | Re: Stop players from spawning Axis |
I think he wants the Allies team to be able to spawn human players at the Axis main if it's capped. You can spawn an object with a US soldier spawn attached when that flag is capped. Problem solved. |
Author: | MegaloDon [ Tue Dec 11, 2007 1:49 am ] |
Post subject: | Re: Stop players from spawning Axis |
I don't want the Allies team to be able to spawn human players at the Axis main if it's capped. I am currently using "spawnPointManager.OnlyForAI 1" for all but the allied base camp. But the problem is, human players on the blue side cannot spawn at these points. I have tried adding invisible vehicle spawners for the allied, but they are always available (even when the axis has the control point). I would ultimately like to have all the control points act as they are supposed to but not allow humans on the axis side. Is there a way to make a spawn point for axis or allied only but still have it tied to a control point? It would be nice if you could simply not let the players press the axis tab at the spawn screen (force allied spawn), but I don't think that is an option. |
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