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ObjectTemplate.CanBeRepaiedAsDestroyed https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3610 |
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Author: | Urglub [ Wed Dec 05, 2007 3:49 pm ] |
Post subject: | ObjectTemplate.CanBeRepaiedAsDestroyed |
Author: | Boom [ Wed Dec 05, 2007 4:39 pm ] |
Post subject: | Re: ObjectTemplate.CanBeRepaiedAsDestroyed |
That would be cool... except for on maps with water. It'd suck to see the "only" tank drive into the water to be forever lost. Let us know if this code actually works, it has great potential! ![]() |
Author: | blackmean [ Wed Dec 05, 2007 7:21 pm ] |
Post subject: | Re: ObjectTemplate.CanBeRepaiedAsDestroyed |
ObjectTemplate.active.Humvee ObjectTemplate.active.CanBeRepaiedAdDestroyed what do i rong it won't work |
Author: | MR PINK BALLS [ Wed Dec 05, 2007 8:56 pm ] |
Post subject: | Re: ObjectTemplate.CanBeRepaiedAsDestroyed |
Author: | Archimonde0_0 [ Wed Dec 05, 2007 10:19 pm ] |
Post subject: | Re: ObjectTemplate.CanBeRepaiedAsDestroyed |
This is one of the codes that ive noticed and tryed and seen no effect. plus it has a typo so i doubt it does anything, it should be ObjectTemplate.canBeRepairedAsDestroyed in the .exe its Repaied |
Author: | hardrock [ Wed Dec 05, 2007 10:27 pm ] |
Post subject: | Re: ObjectTemplate.CanBeRepaiedAsDestroyed |
![]() ![]() |
Author: | Zaitsef [ Wed Dec 05, 2007 10:38 pm ] |
Post subject: | Re: ObjectTemplate.CanBeRepaiedAsDestroyed |
i believe this is the first step to the "revive" code that actually went into effect in BF2. Material Manager calculates an object destroyed by subtracting the objects material index off the colliding object. reviving is basically a projectile whose material index counts the opposite way, with a code mentioned above applied to the object to be reivived. i doubt they actually had it working, but they sure as shit tried ![]() |
Author: | Archimonde0_0 [ Wed Dec 05, 2007 11:37 pm ] |
Post subject: | Re: ObjectTemplate.CanBeRepaiedAsDestroyed |
According the MDT Website this Command is actually used in the game! ITs used on the AA Batterys on Carriers to allow you to repair them. it doesnt use the normal 1 or 0 it uses c_True as its boolean |
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