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Destroyersonar https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3544 |
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Author: | can1.111 [ Fri Nov 09, 2007 6:27 pm ] |
Post subject: | Destroyersonar |
hi all I added to the aa_base a destroyer sonar. It looks so: ObjectTemplate.Active aa_base ObjectTemplate.setPcoId 1 ObjectTemplate.addPcoPosId 0 ObjectTemplate.addPcoPosId 30 ObjectTemplate.sonarPos 1 ObjectTemplate.Active aa_base ObjectTemplate.addTemplate DestroyerSonar ObjectTemplate.setposition 0/500/0 The setposition is for seeing enemies on air but if i press to C is the camera position 100-500m away Can someone help plz? Best Regards Max |
Author: | Losnar [ Fri Nov 09, 2007 6:49 pm ] |
Post subject: | Re: Destroyersonar |
You can't add sonar/radar server side. |
Author: | can1.111 [ Fri Nov 09, 2007 7:33 pm ] |
Post subject: | Re: Destroyersonar |
do the other players not seeing the sonar function? |
Author: | PLAYER [ Fri Nov 09, 2007 7:37 pm ] |
Post subject: | Re: Destroyersonar |
Author: | hardimpact [ Fri Nov 09, 2007 9:16 pm ] |
Post subject: | Re: Destroyersonar |
There's a wonderful thing called a half-'n half server. Half ssm, half client only. Like you can have a hidden super kit that only u can pick up. If anyone else tries to pick it up, it kicks them, lol. Works for sonar too. Only you would have the minimap hx. . Ps. i don't condone hxing, but if its yur server and u pay for it, then hide yur kits and guns, and rape. |
Author: | can1.111 [ Fri Nov 09, 2007 9:30 pm ] |
Post subject: | Re: Destroyersonar |
thx for answering |
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