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Battlefield Modding Tutorials BFMODS :: View topic - How to put lights on vehicles
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How to put lights on vehicles
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3530
Page 1 of 3

Author:  STUNT PILOT [ Sun Nov 04, 2007 3:55 am ]
Post subject:  How to put lights on vehicles

im looking at putting some lights on the vehicles which actually light up the ground ahead in a mod for sw which is a night conversion, but dont really know how, could someone plz give me some assistance, if it helps putting lights on flakpanzer, panzer, schwimmwagon, willy, motorbikes (with sidecar), shermans, and lvt water buffalos
Thanks in advance
STUNT

Author:  PLAYER [ Sun Nov 04, 2007 5:13 am ]
Post subject:  Re: How to put lights on vehicles


Author:  cptvengeance [ Sun Nov 04, 2007 5:16 am ]
Post subject:  Re: How to put lights on vehicles

This seems tough to do because bf1942 doesnt have things that emit light besides the sky light, that im aware of... So maybe you could attach light to the front of these vehicles via another sun or something (im just thinking up random ideas here). In the Interstate '82 mod theyve got headlights on their cars but the lights dont light up anything.

Author:  PLAYER [ Sun Nov 04, 2007 5:32 am ]
Post subject:  Re: How to put lights on vehicles


Author:  Iced Earth [ Sun Nov 04, 2007 6:27 am ]
Post subject:  Re: How to put lights on vehicles

look for wake evenings (i believe thats it), i dont know which it is, but i believe i may have seen laterns on the map, possibly the carrier...and were actually providing some light source. i didn't think it was possible untill i saw that.

Author:  cptvengeance [ Sun Nov 04, 2007 3:32 pm ]
Post subject:  Re: How to put lights on vehicles


Author:  Archimonde0_0 [ Mon Nov 05, 2007 8:06 pm ]
Post subject:  Re: How to put lights on vehicles

All the lights things are confusing

as bf1942 was not originally designed for everything to have Dynamic Shadows, although you can type in the Dynamic shadow code for everything it will probably crash the engine

The Closest thing ive seen to "lighting effects" was muzz flash that was made quite large, and made more transparent to give the illusion of a large glow coming off of the Muzzle flash.

Basically its like applying and effect to explosion, Say i make a lamp, and then add an Effect to that, and overlay it with the Muzzle Flash texture, and use photoshop to increase its transparency, Well then i have a close representation of light.

As for the stuff extracted from the executables, i also have been fiddling with these,

The Light. Commands have crashed when i go to add them to anything but the sky, though remembering that BF1942 does have some lense flare to it. Theres Dynamic Lighting in Bf1942..just, i dont really know how much ya can really do with it.

Ima fiddle with the RayTracer stuff, though a ray tracer would shot out in one direction and might even create mutiple shadows on characters, If multiple ray tracers where drawn in Multiple directions it could get to be similar to light, but theres no way to simulate it exactly, as in order to do this youd need ray tracers shooting out in all directions with an Infinate number of directions for them to go, and Infinite can not be surpassed.

Id try the Muzzle Flash idea, other than that. I think this is just a limit to the BF1942 Engine.

Author:  STUNT PILOT [ Tue Nov 06, 2007 11:09 am ]
Post subject:  Re: How to put lights on vehicles

i found a video of forgotten hope for secret weapons, and it has lights so i know it can be done, just the file is over 1GB, so my internet cant download

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