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Battlefield Modding Tutorials BFMODS • View topic - Anyone looking for coding/skinning project? :-D

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Nov 01, 2007 5:18 am 
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http://battlefield2.filefront.com/file/ ... dels;11918

I saw this and noticed the middle picture...Japanese betty bomber! :o

Image

It would have been nice to have a regular jap medium/heavy bomber in the game; maybe I can code one.. :shock:

Included in that file was tga textures, gif (what appear to be texture templates), a 3ds and a MAX file.

I know zaitsef made his own helo; and i guess volt made his own plane(s). Do I even have everything I need there to start? lol. It SEEMS like it could be a undertaking..but then again maybe I could use the JU88a as a reference. They appear to be roughly the same size. Of course I'll have to make the placements correct and everything..gahh lol.

In that zip file I also saw a A-26 invader (US attack bomber, ) as well...that would make a really fun pacific map!


Any pointers from you custom vehicle dudes? Or anyone else want to get their hands dirty? lol


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PostPosted: Thu Nov 01, 2007 8:21 pm 
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yea what programs would you need to go about that?


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PostPosted: Thu Nov 01, 2007 8:39 pm 
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As far as I know, 3dsmax to make the standard meshes...it has a generic texture, but if you wanted to change it: photoshop.

Besides that; a lot of coding. haha


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