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Battlefield Modding Tutorials BFMODS • View topic - Personal teleport help...

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Oct 29, 2007 9:07 pm 
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PostPosted: Mon Oct 29, 2007 9:43 pm 
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PostPosted: Mon Oct 29, 2007 9:48 pm 
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PostPosted: Mon Oct 29, 2007 10:21 pm 
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I guess I need to understand what constitutes a valid entrypoint. Once when I ripped the full secret weapons jetpack into berlin with all its textures, I could spawn it as an object then hit 'e' and crotch it! I moved around like the ground thingies in DC. It also worked good as an active kit part, btw, so it worked as it should. What makes an entry point a valid entry point? Just like certain things can't be spawn points, like soldiers, flags, etc.. only vehicles. Is it because they are playercontrolled objects?


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PostPosted: Mon Oct 29, 2007 10:58 pm 
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PostPosted: Tue Oct 30, 2007 4:03 am 
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DO tat! it don't!




"That said, if you addtemplate hanomag entry to a soldier, whenever you pressed 'e' you would just enter the vehicle no matter where u were on the map."


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PostPosted: Tue Oct 30, 2007 6:02 am 
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PostPosted: Tue Oct 30, 2007 8:26 am 
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There is no seat on a soldier=where will you end up?

A hanomag has a few seats that allows you to enter in it.

You have to enter then exit to make teleport work.

What you can do to make a homebase teleport working, is...
Spawn a vehicle in homebase that's one team only.
Make passanger seat entry radius 999(9) and leave exit location as is.

Press E anywhere on map and your in honomags passanger seat, press E again and your outside next to hanomag.

Now to the thinking part of this "problem".
You will probebly not be able to enter any other vehicles on map. I don't know how enter priority works, witch one you will jump into when your inside two entry radius.

With ssm you can do alot of things, some just doesn't work that great.

GL HF

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