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Carbomb on DC_Bunkers https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=350 |
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Author: | wink_martindale [ Wed Sep 22, 2004 1:29 am ] |
Post subject: | Carbomb on DC_Bunkers |
I was trying to Mod DC_Weapons_bunker to change one of the spawns to create a carbomb.. no sweat.. got it in there and set it up. Here's the problem. When the carbomb goes off, even if it's the "uberbomb" as described in the thread about the Ural Tanker truck bomb, it barely scratches the bunker. I've looked at the code to see if maybe they were set up to take damage only from the ExpPacks but couldn't see if that was the case or not. I tried to mod the code with: ObjectTemplate.Active Carhorn ObjectTemplate.projectileTemplate ExpPack ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.projectileTemplate ExpPack ObjectTemplate.projectilePosition -25/0/25 ObjectTemplate.projectileTemplate ExpPack ObjectTemplate.projectilePosition 25/0/25 ObjectTemplate.projectileTemplate ExpPack ObjectTemplate.projectilePosition -25/0/-25 ObjectTemplate.projectileTemplate ExpPack ObjectTemplate.projectilePosition 25/0/-25 ObjectTemplate.FireDelay 5 but when I try to use this i get an error regarding an invalid TTL. Can someone suggest a way to potentially make this work? (SSM of course.. lol) Thanks |
Author: | silversound [ Wed Sep 22, 2004 11:32 am ] |
Post subject: | |
Nothing affects the bunker cept c4 and maybe mortars. You have to change the id's on the bunker, but I am not sure if it can be done server-side??? |
Author: | wink_martindale [ Wed Sep 22, 2004 1:54 pm ] |
Post subject: | Carbomb on DC_Weapons_Bunker |
Author: | tanfhltu [ Wed Sep 22, 2004 3:52 pm ] |
Post subject: | Re: Carbomb on DC_Bunkers |
Author: | wink_martindale [ Wed Sep 22, 2004 6:16 pm ] |
Post subject: | DC_Weapons_Bunker |
Author: | tanfhltu [ Wed Sep 22, 2004 8:52 pm ] |
Post subject: | |
Author: | wink_martindale [ Wed Sep 22, 2004 8:58 pm ] |
Post subject: | DC_Weapons_Bunker |
Author: | tacoman [ Wed Sep 22, 2004 9:07 pm ] |
Post subject: | |
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