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Jetpack help https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3491 |
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Author: | himy [ Sat Oct 27, 2007 8:44 pm ] |
Post subject: | Jetpack help |
Hello, I cant get the jetpack and all things working where i need to put it i found that i has to be on end of objectspawntemplates but when i do i crash when loading map please help! Put a ObjectSpawnTemplates.con whit jetpack in it so i can see how it works please or just explain Thx, Greetz |
Author: | MR PINK BALLS [ Sat Oct 27, 2007 10:28 pm ] |
Post subject: | Re: Need Help! |
okay heres my code *note* it shouldent matter much but its for dcfinal* rem------------------------------------------------------------ ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/80/30 ObjectTemplate.setPassiveAcceleration 0/0/0 ObjectTemplate.burstFrequency 30 rem ObjectTemplate.setTrigger PIUse ObjectTemplate.setTrigger PIUse ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.ActiveHeatIncrement 0.0 rem ObjectTemplate.PassiveHeatIncrement 0.0 ObjectTemplate.CoolingFactor 0.05 ObjectTemplate.ActiveEffectPersistancePerFrame 0 ObjectTemplate.OverrideAirMovementInhibitations 0 ObjectTemplate.Active Iraq_AA ObjectTemplate.addtemplate Jetpack rem------------------------------------------------------------ ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/80/30 ObjectTemplate.setPassiveAcceleration 0/0/0 ObjectTemplate.burstFrequency 30 rem ObjectTemplate.setTrigger PIUse ObjectTemplate.setTrigger PIUse ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.ActiveHeatIncrement 0.0 rem ObjectTemplate.ActiveHeatIncrement 0.0 ObjectTemplate.PassiveHeatIncrement 0.0 ObjectTemplate.CoolingFactor 0.5 ObjectTemplate.ActiveEffectPersistancePerFrame 0 ObjectTemplate.OverrideAirMovementInhibitations 0 ObjectTemplate.Active US_M16A2 ObjectTemplate.addtemplate Jetpack and thats it |
Author: | privaterivvan [ Sat Oct 27, 2007 11:11 pm ] |
Post subject: | Re: Need Help! |
Author: | Losnar [ Sat Oct 27, 2007 11:23 pm ] |
Post subject: | Re: Need Help! |
This Privatrivvan guy is really starting to piss me off. Rivvan, this code is not an exact copy of yours. You of all people should know this. Also, it's unnecessary and obnoxious to quote that entire post. I am really starting to wish there was an "ignore" function on these forums. Go away privaterivvan, I don't want to see another post of yours. |
Author: | Iced Earth [ Sat Oct 27, 2007 11:31 pm ] |
Post subject: | Re: Need Help! |
Author: | Why Two Kay [ Sat Oct 27, 2007 11:49 pm ] |
Post subject: | Re: Need Help! |
The game is made by EA, all code is technically property of EA. You are only modifying a game, you have no "ownership" of your code. |
Author: | Iced Earth [ Sun Oct 28, 2007 12:24 am ] |
Post subject: | Re: Need Help! |
Author: | Why Two Kay [ Sun Oct 28, 2007 12:35 am ] |
Post subject: | Re: Need Help! |
Well, you can copyright or charge for music. It's against EULA to charge for, or in that way copyright, a mod for the Refractor (BF) engine. |
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