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Maps https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3485 |
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Author: | MR PINK BALLS [ Wed Oct 24, 2007 12:50 am ] |
Post subject: | Maps |
okay i am trying to get the map dcx_paintball to work for desert combat final now i was told all you have to do is copy the original map and putt it in the dcf map folder then make a _001.rfa for it with 2 init files in the folder and one looks like this rem ********************************************* rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE rem ********************************************* ShaderManager.setTextureParam envmap bf1942\levels\DCX_Paintball\Textures\ENVMAP_G_.rcm renderer.globalLodPercent 1 renderer.globalAmbientColor 0.100000/0.100000/0.100000 renderer.ambientColor 0.120000/0.110000/0.120000 renderer.diffuseColor 0.350000/0.300000/0.200000 renderer.specularColor 0.300000/0.300000/0.300000 renderer.vertexFogEnable 1 renderer.fogColorVec 0.680000/0.620000/0.550000 renderer.animatedMeshAmbientColor 0.15 rem *** DC Texture sets *** textureManager.alternativePath DCTextures/Mapspecifc/DCX_Paintball textureManager.alternativePath DCTextures/GenericEnvironment/Desert textureManager.alternativePath DCTextures/GenericEnvironment rem *** DC_Extended texture sets *** textureManager.alternativePath MODS/DC_Extended/Textures/Maps/DCX_Paintball textureManager.alternativePath MODS/DC_Extended/Textures/Brit_Desert textureManager.alternativePath MODS/DC_Extended/Textures/British textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Desert textureManager.alternativePath MODS/DC_Extended/Textures/Default textureManager.alternativePath MODS/DC_Extended/Textures rem *** Map defaults *** textureManager.alternativePath Texture/Africa shadow.shadowColor 0.550000 Game.setViewDistance 400 Game.spawnPlayers 1 renderer.fogstart 0 renderer.fogend 400 ObjectTemplate.create Flag BlueFlag ObjectTemplate.team 1 ObjectTemplate.networkableInfo FlagBodyInfo ObjectTemplate.radius 5 ObjectTemplate.TimeToReSpawn 10 ObjectTemplate.addTemplate AnimatedGeFlag ObjectTemplate.create Flag RedFlag ObjectTemplate.team 2 ObjectTemplate.networkableInfo FlagBodyInfo ObjectTemplate.radius 5 ObjectTemplate.TimeToReSpawn 10 ObjectTemplate.addTemplate AnimatedUKFlag game.setTeamSkin 1 IraqSoldier game.setKit 1 0 Iraq_Sniper game.setKit 1 1 Iraq_Assault game.setKit 1 2 Iraq_AT game.setKit 1 3 Iraq_HeavyAssault game.setKit 1 4 Iraq_Support2 game.setKit 1 5 Iraq_SpecOps game.setTeamSkin 2 USSoldier game.setKit 2 0 US_Sniper game.setKit 2 1 US_Assault game.setKit 2 2 US_AT game.setKit 2 3 US_HeavyAssault game.setKit 2 4 US_Support2 game.setKit 2 5 US_SpecOps game.setLevelCheck 2242588848 game.setActiveCombatArea 0 0 1024 1024 shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2 run Init/SkyAndSun run Init/Terrain game.assaultTeam 2 run Sounds/Environment run objects/CustomKits run Objects/Bombs game.setBeforeSpawnCameraPosition 1 547.640991/89.596107/465.330627 game.setBeforeSpawnCameraPosition 2 547.640991/89.596107/465.330627 NOW! this is one of the init files for the level if you notice this was dcx now i have made the weapon spawns for dcf thats what i was told to do now the other looks like this rem ********************************************* rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE rem ********************************************* Game.setLocalized 1 rem ** Allied Briefing ** game.setAlliedCampaign "Head to head conquest map. Close quarters fighting." game.setAlliedHints "Use your player class well" game.setAlliedObjectives "Just try to control all the flags" game.setAlliedSkirmish "Head to head conquest map. Close quarters fighting. Just try to control all the flags" rem ** Axis Briefing ** game.setAxisCampaign "Head to head conquest map. Close quarters fighting." game.setAxisHints "Use your player class well" game.setAxisObjectives "Just try to control all the flags" game.setAxisSkirmish "Head to head conquest map. Close quarters fighting. Just try to control all the flags" rem ** Allied Debriefing ** game.setAlliedDebriefingMajorVictory DEBRIEFING_ALLIED_MAJOR_VICTORY_MIDWAY game.setAlliedDebriefingMinorVictory DEBRIEFING_ALLIED_MINOR_VICTORY_MIDWAY game.setAlliedDebriefingMajorDefeat DEBRIEFING_ALLIED_MAJOR_DEFEAT_MIDWAY game.setAlliedDebriefingMinorDefeat DEBRIEFING_ALLIED_MINOR_DEFEAT_MIDWAY rem ** Axis Debriefing ** game.setAxisDebriefingMajorVictory DEBRIEFING_AXIS_MAJOR_VICTORY_MIDWAY game.setAxisDebriefingMinorVictory DEBRIEFING_AXIS_MINOR_VICTORY_MIDWAY game.setAxisDebriefingMajorDefeat DEBRIEFING_AXIS_MAJOR_DEFEAT_MIDWAY game.setAxisDebriefingMinorDefeat DEBRIEFING_AXIS_MINOR_DEFEAT_MIDWAY rem ** Multiplayer Briefing ** game.setMultiplayerBriefingObjectives "Just try to control all the flags" game.setMultiplayerBriefingMapType "Head to head conquest map. Close quarters fighting." game.setLoadPicture Load/CloseQuarters.tga game.setMapId "DC_Final" game.setServerInfoIcon ../../Texture/DC_Extended/MapIcons/serverInfo.dds IF! you will look at the bottom of this file you will see game.setMapId "DC_Final" which was game.setMapId "DCX" which is now obviously changed now i applied all of this and putt all of it in dcf folder and all i started to load it and it crashed WTF!! any ideas ![]() |
Author: | Iced Earth [ Wed Oct 24, 2007 1:47 am ] |
Post subject: | Re: Maps |
Author: | MR PINK BALLS [ Wed Oct 24, 2007 2:02 am ] |
Post subject: | Re: Maps |
uhhh ![]() |
Author: | Iced Earth [ Wed Oct 24, 2007 2:47 am ] |
Post subject: | Re: Maps |
Author: | MR PINK BALLS [ Wed Oct 24, 2007 2:58 am ] |
Post subject: | Re: Maps |
![]() |
Author: | MR PINK BALLS [ Wed Oct 24, 2007 10:33 pm ] |
Post subject: | Re: Maps |
im not sure that replacing the texture running thing would work cuz ther is no previouse map like that in dcf to run it off |
Author: | Bongholio [ Thu Oct 25, 2007 1:30 am ] |
Post subject: | Re: Maps |
yes there is the original dcx map put it there let your oo1 do its bidness worst case if it can be done take you 3 days I told you when I did urban sige sp coop ai add in from dnamro for my server wasnt easy you gotta check all the calls in the map if dcx didnt self contain the stuff you might have an impossible time in finding equivalents in Dc_f |
Author: | hardrock [ Thu Oct 25, 2007 8:59 am ] |
Post subject: | Re: Maps |
dude, i thought your crappy 'puder couldnt handle DCX? hell i took it off so you could play on the server, or did you get the hot little number fired up, the new one, mmmm, i want one!!! |
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