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Spawn then kill vehicle to leave the wreck. https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3479 |
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Author: | ZOOMER [ Mon Oct 22, 2007 8:42 pm ] |
Post subject: | Spawn then kill vehicle to leave the wreck. |
Sorry I wanted these to be in the how to section: Keeping wrecks all game: OST: rem ----------------------------------------- rem --- fighterspawner/BRDM2 --- rem ----------------------------------------- ObjectTemplate.create ObjectSpawner fighterspawner ObjectTemplate.setObjectTemplate 1 BRDM2 ObjectTemplate.setObjectTemplate 2 BRDM2 ObjectTemplate.MinSpawnDelay 3600 ObjectTemplate.MaxSpawnDelay 3600 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.holdobject 1 ObjectTemplate.Active BRDM2 ObjectTemplate.mass 500000 ObjectTemplate.timeToLiveAfterDeath 3600 ObjectTemplate.explosionDamage 1 ObjectTemplate.explosionRadius 1 ObjectTemplate.hpLostWhileUpSideDown 1 ObjectTemplate.CriticalDamage 4 ObjectTemplate.Hitpoints 3 ObjectTemplate.hpLostWhileCriticalDamage 3 ObjectTemplate.holdobject 1 ObjectTemplate.Active BRDM2Wreck ObjectTemplate.mass 500000 <===keeps it in place |
Author: | Iced Earth [ Mon Oct 22, 2007 9:28 pm ] |
Post subject: | Re: Spawn then kill vehicle to leave the wreck. |
For sure...can this cause lag if you have a real long game though? On a map like berlin CTF you could really build a "defense" of wrecks around your base so flag stealers couldn't grab it then drive away. ![]() |
Author: | ZOOMER [ Mon Oct 22, 2007 10:21 pm ] |
Post subject: | Re: Spawn then kill vehicle to leave the wreck. |
That's exactly the reason for it on Berlin!!!!!!!!!!! Take my mod....use it....have fun with it! Bunch of stuff inside the mod: Too much stuff to name. But all realistic. Drain pipes have invisible ladders....so the rooftops are in play. |
Author: | Iced Earth [ Mon Oct 22, 2007 10:35 pm ] |
Post subject: | Re: Spawn then kill vehicle to leave the wreck. |
Author: | privaterivvan [ Mon Oct 22, 2007 10:35 pm ] |
Post subject: | Re: Spawn then kill vehicle to leave the wreck. |
SWEET this is cool i like it |
Author: | ZOOMER [ Mon Oct 22, 2007 11:34 pm ] |
Post subject: | Re: Spawn then kill vehicle to leave the wreck. |
We currently playing it on GeneralMayhem Server....but we closing down server at end of Oct. I have other cool ones but please be specific for your map of choice...something in each one to make them special to me. Berlin was my crowning jewel...the one I am most proud of.....blue team does alright instead of getting grenade spammed. Plus, blue has 2 .50cal machine guns available.... Accross river is opened up....ladder at end of broken bridge....with ladders for rooftops. We use the sandbag deploy all the time on this map....Heavy assualt hit number 6 and fire.....sandbag!!!! I'm *Gen*Service and proud of it. Thanks! |
Author: | Urglub [ Tue Oct 23, 2007 6:40 am ] |
Post subject: | Re: Spawn then kill vehicle to leave the wreck. |
Last time I fiddled with Berlin... I changed so blue had 2 flags and red had 2 flags and every flag could be taken. Less spamming that way. |
Author: | ZOOMER [ Tue Oct 23, 2007 5:29 pm ] |
Post subject: | Re: Spawn then kill vehicle to leave the wreck. |
Dude, 2 flags....gotta ask: was it server sided? Post the code: I want 10 different flag locations with 1 spot to return....is that possible? I could see how modifying the flag location in CTF.con would work...but can you have 10 different flag locations? All of the flags on the ground. Would the server show the flags being taken and the mini-map would show the flags? I want that! All armour map...rolling hills. 10 flags moving out! OMG! |
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