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Grenade X2 but no more per kit
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3478
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Author:  ZOOMER [ Mon Oct 22, 2007 8:41 pm ]
Post subject:  Grenade X2 but no more per kit

Sorry I wanted these to be in the how to section:

ObjectTemplate.Active GrenadeAlliesProjectile
ObjectTemplate.addFireArmsPosition 0/0/0
ObjectTemplate.SetBlastAmmoCount 2 <=====U have 4 per kit, throw 1, 2 come out from identical trajectories, you have 1 more toss left.

No reammo from anywhere:
You only get what the kit gave u:
ObjectTemplate.Active GrenadeAllies
ObjectTemplate.AmmoType 4
ObjectTemplate.Active Landmine
ObjectTemplate.AmmoType 4
ObjectTemplate.Active ExpPack
ObjectTemplate.AmmoType 4
ObjectTemplate.Active sandbagdeploy
ObjectTemplate.AmmoType 4

Author:  Losnar [ Mon Oct 22, 2007 11:55 pm ]
Post subject:  Re: Grenade X2 but no more per kit

Very cool, ZOOMER! Good work 8-)

Author:  privaterivvan [ Thu Oct 25, 2007 7:06 pm ]
Post subject:  Re: Grenade X2 but no more per kit

is this tested working

Author:  Why Two Kay [ Thu Oct 25, 2007 9:57 pm ]
Post subject:  Re: Grenade X2 but no more per kit

Blast ammo thing is used in shotguns and such, so theoretically it works.

Author:  ZOOMER [ Mon Oct 29, 2007 10:03 pm ]
Post subject:  Re: Grenade X2 but no more per kit

I use it in other places.....for instance, the hummer_tow...2 tows for the price of 1, BUT twice as strong....bye bye tank.

I've used it on a modified heavy_assault saw.....bye bye hummer/dpv.

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