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Grenade X2 but no more per kit https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3478 |
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Author: | ZOOMER [ Mon Oct 22, 2007 8:41 pm ] |
Post subject: | Grenade X2 but no more per kit |
Sorry I wanted these to be in the how to section: ObjectTemplate.Active GrenadeAlliesProjectile ObjectTemplate.addFireArmsPosition 0/0/0 ObjectTemplate.SetBlastAmmoCount 2 <=====U have 4 per kit, throw 1, 2 come out from identical trajectories, you have 1 more toss left. No reammo from anywhere: You only get what the kit gave u: ObjectTemplate.Active GrenadeAllies ObjectTemplate.AmmoType 4 ObjectTemplate.Active Landmine ObjectTemplate.AmmoType 4 ObjectTemplate.Active ExpPack ObjectTemplate.AmmoType 4 ObjectTemplate.Active sandbagdeploy ObjectTemplate.AmmoType 4 |
Author: | Losnar [ Mon Oct 22, 2007 11:55 pm ] |
Post subject: | Re: Grenade X2 but no more per kit |
Very cool, ZOOMER! Good work |
Author: | privaterivvan [ Thu Oct 25, 2007 7:06 pm ] |
Post subject: | Re: Grenade X2 but no more per kit |
is this tested working |
Author: | Why Two Kay [ Thu Oct 25, 2007 9:57 pm ] |
Post subject: | Re: Grenade X2 but no more per kit |
Blast ammo thing is used in shotguns and such, so theoretically it works. |
Author: | ZOOMER [ Mon Oct 29, 2007 10:03 pm ] |
Post subject: | Re: Grenade X2 but no more per kit |
I use it in other places.....for instance, the hummer_tow...2 tows for the price of 1, BUT twice as strong....bye bye tank. I've used it on a modified heavy_assault saw.....bye bye hummer/dpv. |
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