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"forcePlayerToTeam" https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3450 |
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Author: | PLAYER [ Wed Oct 17, 2007 5:30 pm ] |
Post subject: | "forcePlayerToTeam" |
Found this in the games executable "forcePlayerToTeam" ![]() I presume it how they handle autobalance... wonder if there's any fun to be had with this.. Conditional Statements ... if playername = rambo then force to team 1 else team 2 Has anyone else played with or seen this? |
Author: | Archimonde0_0 [ Wed Oct 17, 2007 6:15 pm ] |
Post subject: | Re: "forcePlayerToTeam" |
Isnt this the code they used for the zombie mod? by the way hpw did you decrypt the executable? |
Author: | PLAYER [ Wed Oct 17, 2007 6:37 pm ] |
Post subject: | Re: "forcePlayerToTeam" |
Author: | Iced Earth [ Wed Oct 17, 2007 7:06 pm ] |
Post subject: | Re: "forcePlayerToTeam" |
As far as I knew this didnt work...i think for the zombie mod the player just had to switch teams after they died. You could try looking into it more though.. Also, thats a big honkin' list! |
Author: | hardrock [ Wed Oct 17, 2007 7:08 pm ] |
Post subject: | Re: "forcePlayerToTeam" |
![]() |
Author: | hardimpact [ Wed Oct 17, 2007 8:11 pm ] |
Post subject: | Re: "forcePlayerToTeam" |
Sum1 i know creates server sidded mods by directly editing the exe game. Soon, we'll be making console scripts that directly edit the game's memory to mod even more than we thought possible. For instance, he can make people fly, be frozen, or be godlike, just by changing the memory of the exe. |
Author: | PLAYER [ Wed Oct 17, 2007 10:17 pm ] |
Post subject: | Re: "forcePlayerToTeam" |
Author: | PLAYER [ Wed Oct 17, 2007 10:21 pm ] |
Post subject: | Re: "forcePlayerToTeam" |
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