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CRD_UNIFORM https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3439 |
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Author: | Archimonde0_0 [ Tue Oct 16, 2007 12:40 am ] |
Post subject: | CRD_UNIFORM |
What exactly does this do While editing Effects for a Skin pack i noticed that under Size it has a CRD_UNIFORM but i dont know exactly what the numbers mean. As in most parts of battlfield 1/2/2 means X, Y, Z, but doesnt CRD mean something else? |
Author: | Losnar [ Tue Oct 16, 2007 4:19 am ] |
Post subject: | Re: CRD_UNIFORM |
It's a random number generator. http://mdt.planetbattlefield.gamespy.co ... g/CRD.shtm |
Author: | Archimonde0_0 [ Tue Oct 16, 2007 10:46 am ] |
Post subject: | Re: CRD_UNIFORM |
Great Article Thanks Made it easy to understand. Now one more Thing before i leap off the Topic of Effects. In this Modification of a Mod We are trying to get some More Smoke into it, Now the Defgun Smoke Works perfectly for what we need it for, But it shoots too far out in front of the cannons, Is there a way to make it so it doesnt shoot out as far. ill try and picture it xD < <------ Cannon O <------ Smoke <---------------------------------------------O Right now its like that, Can we Make it more Like <--------O I Noticed Alot of stuff to Do with Rotation, but not much with Distance, Perhaps this is Animated like that i dunno, but i don't believe it is. Ima continue reading the .cons But if ya can help please do. |
Author: | freddy [ Tue Oct 16, 2007 11:17 am ] |
Post subject: | Re: CRD_UNIFORM |
I think you can try change the ObjectTemplate.timeToLive attribut. |
Author: | Archimonde0_0 [ Tue Oct 16, 2007 6:00 pm ] |
Post subject: | Re: CRD_UNIFORM |
But thats just it. I would like to have the smoke remain there for a little while, but not go too far. meh experiment i guess |
Author: | Losnar [ Tue Oct 16, 2007 10:15 pm ] |
Post subject: | Re: CRD_UNIFORM |
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