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Active Kit Part Help https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3437 |
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Author: | privaterivvan [ Mon Oct 15, 2007 8:41 pm ] |
Post subject: | Active Kit Part Help |
(i think i might of had a topic on this but i dont know) so im trying to create a mass increaser for soldiers so i did it using a Active Kit Part but it didnt work and i dont know why ObjectTemplate.create ActiveKitPart Sprint rem ObjectTemplate.geometry rebel_scout_mesh ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.burstFrequency 30 ObjectTemplate.mass 1500 ObjectTemplate.setTrigger PIUse |
Author: | MR PINK BALLS [ Mon Oct 15, 2007 9:45 pm ] |
Post subject: | Re: Active Kit Part Help |
hey i found out how to do that let me look it up and ill get back |
Author: | PLAYER [ Mon Oct 15, 2007 10:15 pm ] |
Post subject: | Re: Active Kit Part Help |
Author: | privaterivvan [ Mon Oct 15, 2007 10:20 pm ] |
Post subject: | Re: Active Kit Part Help |
ok i did a search and i didnt find anything about a mass increaser |
Author: | PLAYER [ Mon Oct 15, 2007 10:29 pm ] |
Post subject: | Re: Active Kit Part Help |
Author: | MR PINK BALLS [ Mon Oct 15, 2007 10:32 pm ] |
Post subject: | Re: Active Kit Part Help |
okay i looked it up and that code looks right not sure... ![]() |
Author: | privaterivvan [ Mon Oct 15, 2007 10:37 pm ] |
Post subject: | Re: Active Kit Part Help |
ok then ![]() well just letting you know it didnt work |
Author: | privaterivvan [ Mon Oct 15, 2007 11:39 pm ] |
Post subject: | Re: Active Kit Part Help |
should i change the bone name ¿ |
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