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Battlefield Modding Tutorials BFMODS • View topic - Wake mod

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Wake mod
PostPosted: Sun Oct 14, 2007 9:10 pm 
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okay so heres what im thinking of dooing on wake ctf dcfinal helicopters on that map are a pain so i want to putt aaa guns all over the map be it US_AA or zpu whatever as long as its a stationary aa and i was wanting to putt bots in them so its like you can fly on the map just not for long because the bots will take you out is ther any way to putt bots on a ctf map? and is ther a way to spawn them in the aa off the start?


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 Post subject: Re: Wake mod
PostPosted: Sun Oct 14, 2007 9:42 pm 
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ok spawn aa in object spawn templates

to get coop in a ctf map is well i dont know

think you would somehow attach a spawnpoint to AA and somehow make it only for

bots but i think thats impossible


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 Post subject: Re: Wake mod
PostPosted: Sun Oct 14, 2007 9:45 pm 
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:( well even so how do u get bots to spawn ???? in ctf


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 Post subject: Re: Wake mod
PostPosted: Sun Oct 14, 2007 9:47 pm 
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dont thinks it possible i think bots can only go in coop modes


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 Post subject: Re: Wake mod
PostPosted: Sun Oct 14, 2007 9:48 pm 
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no im pretty sure you can spawn them in other modes i think i have seen it before but i heard you just cant makem do much is all


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 Post subject: Re: Wake mod
PostPosted: Sun Oct 14, 2007 9:49 pm 
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Ah Bots in CTF As it Turns out That Is Infact Possible!

There was a Topic on this Forum about it some time back. If you find it is possible

It has something to do with the CTF.con and v_arg commands.

I cant tell ya exactly how to do it because im not sure myself

But It Is Possible to get bots


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 Post subject: Re: Wake mod
PostPosted: Sun Oct 14, 2007 9:50 pm 
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oh sorry then


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PostPosted: Sun Oct 14, 2007 9:53 pm 
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here ya go

THe Search Function Is A Useful Thing :lol:


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