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Battlefield Modding Tutorials BFMODS • View topic - Debugging Debugger?, or, Maybe Im Just A Dumb Hillbilly.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Sep 22, 2007 3:48 pm 
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PostPosted: Sun Sep 23, 2007 7:15 pm 
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first off, the debugger will always come up with some error msg , especially in DC.

problems with sound scripts will stop the map from loading

problems with ai usually crash it when its stating the map.

now to ur post:

from what u have posted, i would guess that ur init.con and the Menu folder in ur map need to be checked.

I believe a path is either set wrong or not set at all.

I am not aware of a tutorial on how to read the error msg, i try figure them out mostly by reading what it says ...


What project are u working on and at what modding point did the map start to fail loading ?

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PostPosted: Mon Sep 24, 2007 12:55 am 
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PostPosted: Mon Sep 24, 2007 7:19 pm 
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yeah, i know of the iwo jima coop issue ...

i ll look again into that thing on the weekend, we were trying to get a working coop a while ago but i got sidetracked ...

i ll be posting results on the weekend

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PostPosted: Tue Oct 02, 2007 5:30 pm 
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any luck Zaitsef? anyone else? i looked through the coding, but for the life of me, and lack of experience, i caint or dont see what could be wrong. iwo would make a nice coop map, especially since pretty much no one runs it because it ctds clients....thanks

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PostPosted: Tue Oct 02, 2007 6:15 pm 
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uhm, :oops: , got caught up in work related issues, will try to get a grip next weekend sry

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PostPosted: Wed Oct 10, 2007 10:54 am 
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lots of debugger stuff on BFSP


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PostPosted: Thu Oct 11, 2007 9:08 am 
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thanks bong! appreciate it! i would like to get a handle on what this stuff it pumps out means, uh, one question, whats BFSP? :oops:

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