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My head is going to explode!!!! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3421 |
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Author: | Iced Earth [ Sat Oct 13, 2007 3:15 am ] |
Post subject: | My head is going to explode!!!! |
Author: | freddy [ Sat Oct 13, 2007 3:29 am ] |
Post subject: | Re: My head is going to explode!!!! |
Are you modding Conquest or ObjectiveMode? |
Author: | Iced Earth [ Sat Oct 13, 2007 4:59 am ] |
Post subject: | Re: My head is going to explode!!!! |
conquest, sorry |
Author: | freddy [ Sat Oct 13, 2007 5:12 am ] |
Post subject: | Re: My head is going to explode!!!! |
I see you have added some ObjectTemplate.teamOnVehicle tried to rem them? |
Author: | Iced Earth [ Sat Oct 13, 2007 5:26 am ] |
Post subject: | Re: My head is going to explode!!!! |
I could try removing those...those were stock from OST.con ! |
Author: | freddy [ Sat Oct 13, 2007 5:44 am ] |
Post subject: | Re: My head is going to explode!!!! |
Author: | Iced Earth [ Sat Oct 13, 2007 5:51 am ] |
Post subject: | Re: My head is going to explode!!!! |
Author: | freddy [ Sat Oct 13, 2007 6:10 am ] |
Post subject: | Re: My head is going to explode!!!! |
na i dont think the teamonvehicle would crash it maybe your other code ObjectTemplate.Active Enterprise_AirCraftSoldierSpawn ObjectTemplate.setSpawnPreventionDelay 0 ObjectTemplate.setSpawnId 50 ObjectTemplate.setGroup 98 Im not any good with spawn points so im not sure, i guess the best you can do is to rem out some code and try again to you find the cause. btw the gato has no conflicting spawn id things maybe you could use 1 edit: a bit confusing that we dont have the same code in our files i upload my file in case you need it edit2: didnt the fletcher2 work btw? i guess it uses the rem *** Alternative Fletcher Driver *** spawnPointManager.group 80 spawnPointManager.groupTeam 2 spawnPointManager.groupIcon test2.tga rem spawnPointManager.groupStatus 0 |
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