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Bodies https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3420 |
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Author: | MR PINK BALLS [ Sat Oct 13, 2007 2:35 am ] |
Post subject: | Bodies |
im sure this has been talked about before,how do u make dead bodys stay on ground longer? |
Author: | Iced Earth [ Sat Oct 13, 2007 2:56 am ] |
Post subject: | Re: Bodies |
ObjectTemplate.Active <Soldier Name> ObjectTemplate.timeToLiveAfterDeath <number in seconds> be careful, i hear this can lag if you set it too high. should be funny though. |
Author: | freddy [ Sat Oct 13, 2007 3:01 am ] |
Post subject: | Re: Bodies |
Yeah it can be fun ![]() |
Author: | Iced Earth [ Sat Oct 13, 2007 3:08 am ] |
Post subject: | Re: Bodies |
Ahahahaha!!! Oh man; thats brilliant lmao. |
Author: | MR PINK BALLS [ Sat Oct 13, 2007 5:15 am ] |
Post subject: | Re: Bodies |
in object spawn or objects spawn temps? |
Author: | Iced Earth [ Sat Oct 13, 2007 5:27 am ] |
Post subject: | Re: Bodies |
Any code like this where you are active-ing something, be it a jetpack, soldier, weapon, whatever, put it in OST.con at the end after the spawners. |
Author: | PLAYER [ Sat Oct 13, 2007 6:58 am ] |
Post subject: | Re: Bodies |
Author: | Iced Earth [ Sat Oct 13, 2007 11:09 am ] |
Post subject: | Re: Bodies |
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