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Custom Map Crash https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3414 |
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Author: | privaterivvan [ Fri Oct 12, 2007 4:28 pm ] |
Post subject: | Custom Map Crash |
imve ben making a custom map i put in the ju88a and when i try to put in the RAtte from FHSW i put it just like the ju88a it crashes please i need help |
Author: | Archimonde0_0 [ Fri Oct 12, 2007 6:11 pm ] |
Post subject: | Re: Custom Map Crash |
This is probably because the Vehicle from FH includes much more than the stuff in the Objects.rfa the TExture.rfa and the Standardmesh.rfa It contains custom materials which were made in the Mods Game.rfa, it might or might not contain custom spawn points whos spawn groups arnt defined. Its projectiles probably arnt specified either. Other than that it could be a mistake in the Init.con or otherwords |
Author: | privaterivvan [ Fri Oct 12, 2007 6:24 pm ] |
Post subject: | Re: Custom Map Crash |
the Ratte is in forgotten hope Secret Weapons which is an addon for it FH do you think you could help me put it over to my custom map |
Author: | Iced Earth [ Fri Oct 12, 2007 8:29 pm ] |
Post subject: | Re: Custom Map Crash |
Well; it may be easiest to post what you've got. Not the map itself; but write down/post here what files you have included. MAKE SURE THE FILE STRUCTURE IS CORRECT!! This is big. If you open it in winRFA it should look like: bf1942/levels/Map_Name/ Off the top of my head the files you would need to have correct: bf1942/levels/Map_Name/Init.con bf1942/levels/Map_Name/Objects.con bf1942/levels/Map_Name/Objects/Ratte/ratte.con bf1942/levels/Map_Name/Objects/Ratte/objects.con bf1942/levels/Map_Name/Objects/Ratte/weapons.con (and all the other files that go with the ratte).. bf1942/levels/Map_Name/StandardMesh/ <all standard meshes> bf1942/levels/Map_Name/Texture/ <all textures> Don't forget you may need some sounds too. THAT will crash a game (trust me..). If you're having trouble with sounds/a crash on map load, do this: In the vehicles physics.con file, there should be a line like this: ObjectTemplate.loadSoundScript Sounds/AnyEngine.ssc There will probably be more sound scripts. Just put a rem in front of those and see if that works. That way you could rule out the sounds as being the crash. If the game loads you won't have any sound for the vehicle, but at least you will see it in game. If you want to get a good example of what sound files should look like when loaded into a map, check out the pak 40 on liberation of caen, or the JU88 for britain. Anyhow, back to the other files. I believe you know this already, but I want to cover all the bases. Your init.con should have this line: run objects/objects And in your new Objects folder in your map, the objects.con SHOULD have this in it: run Ratte/Ratte In the Ratte (or whatever)'s folder, you should have Ratte.con. In that.. run ai/objects run ai/weapons run objects run network run weapons run geometries Or something similar. Besides that, theres the standardmesh and texture folder. The standardmesh files will tell you which textures you need if you are uncertain. Just read the .rs files and look for anything like: texture "texture/pak40_gun_J". |
Author: | privaterivvan [ Fri Oct 12, 2007 9:10 pm ] |
Post subject: | Re: Custom Map Crash |
one problem the ratte is not an ordinary vehcile its as big as a hangar and has 8 parts to it all difernt objects so thats why its hard |
Author: | Iced Earth [ Fri Oct 12, 2007 9:23 pm ] |
Post subject: | Re: Custom Map Crash |
Author: | privaterivvan [ Fri Oct 12, 2007 9:27 pm ] |
Post subject: | Re: Custom Map Crash |
yeah it will take a long to time to get the sounds in do you wanna help me ![]() |
Author: | privaterivvan [ Fri Oct 12, 2007 9:46 pm ] |
Post subject: | OMG IT STILL DOESNT WOK |
ok i remmed it repacked worked fine so now when i spawn the ratte it crashes WHY |
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