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Custom Map M1 Garand Sniper https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3402 |
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Author: | privaterivvan [ Tue Oct 09, 2007 10:48 pm ] |
Post subject: | Custom Map M1 Garand Sniper |
i though since custom texture and vehicles are possible to do custom map side i thought it would be possible to do other things like a m1 garand sniper if so how would i go about doing this ? thx |
Author: | cptvengeance [ Tue Oct 09, 2007 10:49 pm ] |
Post subject: | Re: Custom Map M1 Garand Sniper |
Its quite simple, just addtemplate the scope to the m1... ill get more on it later when i find exact code for ya. Edit: ok that was fast, here it is: ObjectTemplate.Active weapon ObjectTemplate.AddTemplate No4Scope ObjectTemplate.useScope 1 ObjectTemplate.zoomFov 0.01 ObjectTemplate.unZoomBetweenFireTime 0.0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.setPosition 0.0/0.0/0.0 Just position it correctly and there you go. I think the rotation should be 0/0/90 but you need to check it out. |
Author: | privaterivvan [ Tue Oct 09, 2007 10:53 pm ] |
Post subject: | Re: Custom Map M1 Garand Sniper |
ok thanks but where do i put it use battlecraft and put it in OST.con |
Author: | Iced Earth [ Tue Oct 09, 2007 10:55 pm ] |
Post subject: | Re: Custom Map M1 Garand Sniper |
If you're making a map the VERY LAST STEP should be coding weapons. Don't use the archive file editor in BC as it is worthless. I think you would have to put the change in each time you loaded the map in BC. Worry about the map now; weapons later. |
Author: | privaterivvan [ Tue Oct 09, 2007 10:56 pm ] |
Post subject: | Re: Custom Map M1 Garand Sniper |
i know but how do i use it where do i put it do different rules aplly when custom mapping |
Author: | privaterivvan [ Tue Oct 09, 2007 10:57 pm ] |
Post subject: | Re: Custom Map M1 Garand Sniper |
should i just use winrfa and pu the code in there |
Author: | Iced Earth [ Tue Oct 09, 2007 11:08 pm ] |
Post subject: | Re: Custom Map M1 Garand Sniper |
There's two ways you could do it; add the garand objects file/folder to the map structure like you would a custom vehicle (ju88), OR, add vengeance's code to the end of OST.con. While it would not work server-side, its a client side OST change; so everyone will have it and see it. That might be easiest. |
Author: | privaterivvan [ Tue Oct 09, 2007 11:12 pm ] |
Post subject: | Re: Custom Map M1 Garand Sniper |
ok but i thought adding it to end of OST.con bf1942 would treat at trying to be a ssm mod and then it wont work |
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