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Vehicle spawning https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3382 |
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Author: | MR PINK BALLS [ Thu Oct 04, 2007 1:54 am ] |
Post subject: | Vehicle spawning |
i was looking in the tuts for how to spwn a vehicle in the air and i dident see anything so i figured ide just ask "how?" foe dc final im trying to make spawnpoints in the air and not sure how also kinda wondering about putting spawn points in the air,but anyway i went on to my map i went up in the air and got some coordinates putt them in and the vehicle was still on the ground after i did it so any help or a link would be greatly apreaciated ![]() |
Author: | hardrock [ Thu Oct 04, 2007 2:42 am ] |
Post subject: | Re: Vehicle spawning |
its in the coordinates, X\Y\Z, fiddle with it, look in the threads about adding spawn points using carriers for instance.....they talk about spawning the carrier so high no one can reach it etc. |
Author: | cptvengeance [ Thu Oct 04, 2007 2:44 am ] |
Post subject: | Re: Vehicle spawning |
The reason your vehicles spawned on the ground is because you got a ground coordinate. You got a ground coordinate because in battlecraft you cant get sky coordinates... Soooo, just find the coord. you want on the ground and then change the Z axis (X/Y/Z), increase it to go higher, lower it to go lower. |
Author: | MR PINK BALLS [ Thu Oct 04, 2007 3:15 am ] |
Post subject: | Re: Vehicle spawning |
ok i messed with z axis and x axis and y axis all it did was either dissapear or move around am i supposed to be messing with the absolute postiotion or rotation |
Author: | hardrock [ Thu Oct 04, 2007 3:27 am ] |
Post subject: | Re: Vehicle spawning |
Author: | cptvengeance [ Thu Oct 04, 2007 3:48 am ] |
Post subject: | Re: Vehicle spawning |
DO NOT mess with the X or Y axis!! those are where its positioned flat, the Z is the height. |
Author: | Losnar [ Thu Oct 04, 2007 3:50 am ] |
Post subject: | Re: Vehicle spawning |
Author: | cptvengeance [ Thu Oct 04, 2007 6:50 am ] |
Post subject: | Re: Vehicle spawning |
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