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Battlefield Modding Tutorials BFMODS • View topic - JU88a

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: JU88a
PostPosted: Wed Oct 03, 2007 7:48 pm 
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ive been thinking, i read stuff about the Junker, how it came with BoB and was "tied" to that specific map, therefore you caint ssm it, but you can client side. i dont know much at all about programming, but i do have a very "basic" understanding of pathnames and how logic is used, sorta, i think thats the right term? anyway, someone correct me if im wrong, but as a map loads, and this is a basic personal explanation\understanding, its loading all the map stuff, along with the object.cons. is it loading the oc's for that map, or the game itself? and if the latter shouldnt there be a way to "tie" or "connect" other vehicles together so that they can be used, server side, just like the ones that do work? as this stuff loads its reading paths right? is there no way to use that to open up those "other" objects? like i said, dont be too hard on me, im just thinking yall, all the maps for BF42 for instance, use vehicles in other maps that may not be listed on that map, i can put say an aircraft carrier in aberdeen? so i just thought if thats possible through programming\coding, why not BoB?

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 Post subject: Re: JU88a
PostPosted: Wed Oct 03, 2007 8:09 pm 
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Let me look for the link...someone had the idea of 'calling' the 88 from BoB, but I don't think it was successful. Sorry bud hehe


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 Post subject: Re: JU88a
PostPosted: Wed Oct 03, 2007 8:41 pm 
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caint call it into DC_F either, doesnt show, hmm, see i put a mustang in, for testing purposes, it showed up. so if DC_F can call a mustang, it should be able to call the junker.... :? i mean i know from reading here it caint, but logically it should, shouldnt it? :?

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 Post subject: Re: JU88a
PostPosted: Wed Oct 03, 2007 8:54 pm 
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There's a lot of "Why wont my Ju88 spawn" threads, but this is the one I was looking for.

viewtopic.php?f=3&t=585&hilit=Ju88

If there IS any way to call the JU88 server side, those guys would be onto it. Unfortunately, they never found a solution...I really just think it can't be done without a client download. :?


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 Post subject: Re: JU88a
PostPosted: Wed Oct 03, 2007 8:56 pm 
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 Post subject: Re: JU88a
PostPosted: Wed Oct 03, 2007 9:25 pm 
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Adding a ju88a to any map is totally clientside.

The Ju88a is inside the Map BoB itself, just like a few vehicles are inside Liberation of Caen exclusivly.

In order to add the Ju88a to a map. You would need to first extract the Files from the BoB map, there would be numerous files, from Objects.cons to Standardmesh files and textures.

Those files are then added to identical files in your new map, and then the map is told where to go. Usually this is done by adding A Objects folder, with a Objects.con inside of it, and then the folder for the new vehicle "Ju88 for instance" and inside the Ju88 folder is another Objects.con, a Geometries.con, possibly weapons.con and physics.con that make up the vehicle.

The objects.con inside the Objects folder is opened and those Directorys are entered in one at a time by typing similar things to

run Ju88a/Objects.con
run Ju88a/Geometries.con

and so on and so forth. Once all directorys are finished in that objects.con you must then go to the init.con of the map and type in

run Objects/Objects to tell the map theres a objects.con that needs to be read, which in turn tells it where to read the information.

A Similar mod would be for something like...a Pak75.

I would tell you step by step how to do this, but simply put its not serverside, and is complicated at that xD


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 Post subject: Re: JU88a
PostPosted: Wed Oct 03, 2007 9:40 pm 
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can i please have a download link to this map


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 Post subject: Re: JU88a
PostPosted: Wed Oct 03, 2007 9:55 pm 
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download link to what map riv?

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