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JU88a https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3381 |
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Author: | hardrock [ Wed Oct 03, 2007 7:48 pm ] |
Post subject: | JU88a |
ive been thinking, i read stuff about the Junker, how it came with BoB and was "tied" to that specific map, therefore you caint ssm it, but you can client side. i dont know much at all about programming, but i do have a very "basic" understanding of pathnames and how logic is used, sorta, i think thats the right term? anyway, someone correct me if im wrong, but as a map loads, and this is a basic personal explanation\understanding, its loading all the map stuff, along with the object.cons. is it loading the oc's for that map, or the game itself? and if the latter shouldnt there be a way to "tie" or "connect" other vehicles together so that they can be used, server side, just like the ones that do work? as this stuff loads its reading paths right? is there no way to use that to open up those "other" objects? like i said, dont be too hard on me, im just thinking yall, all the maps for BF42 for instance, use vehicles in other maps that may not be listed on that map, i can put say an aircraft carrier in aberdeen? so i just thought if thats possible through programming\coding, why not BoB? |
Author: | Iced Earth [ Wed Oct 03, 2007 8:09 pm ] |
Post subject: | Re: JU88a |
Let me look for the link...someone had the idea of 'calling' the 88 from BoB, but I don't think it was successful. Sorry bud hehe |
Author: | hardrock [ Wed Oct 03, 2007 8:41 pm ] |
Post subject: | Re: JU88a |
caint call it into DC_F either, doesnt show, hmm, see i put a mustang in, for testing purposes, it showed up. so if DC_F can call a mustang, it should be able to call the junker.... ![]() ![]() |
Author: | Iced Earth [ Wed Oct 03, 2007 8:54 pm ] |
Post subject: | Re: JU88a |
There's a lot of "Why wont my Ju88 spawn" threads, but this is the one I was looking for. viewtopic.php?f=3&t=585&hilit=Ju88 If there IS any way to call the JU88 server side, those guys would be onto it. Unfortunately, they never found a solution...I really just think it can't be done without a client download. ![]() |
Author: | Iced Earth [ Wed Oct 03, 2007 8:56 pm ] |
Post subject: | Re: JU88a |
Author: | Archimonde0_0 [ Wed Oct 03, 2007 9:25 pm ] |
Post subject: | Re: JU88a |
Adding a ju88a to any map is totally clientside. The Ju88a is inside the Map BoB itself, just like a few vehicles are inside Liberation of Caen exclusivly. In order to add the Ju88a to a map. You would need to first extract the Files from the BoB map, there would be numerous files, from Objects.cons to Standardmesh files and textures. Those files are then added to identical files in your new map, and then the map is told where to go. Usually this is done by adding A Objects folder, with a Objects.con inside of it, and then the folder for the new vehicle "Ju88 for instance" and inside the Ju88 folder is another Objects.con, a Geometries.con, possibly weapons.con and physics.con that make up the vehicle. The objects.con inside the Objects folder is opened and those Directorys are entered in one at a time by typing similar things to run Ju88a/Objects.con run Ju88a/Geometries.con and so on and so forth. Once all directorys are finished in that objects.con you must then go to the init.con of the map and type in run Objects/Objects to tell the map theres a objects.con that needs to be read, which in turn tells it where to read the information. A Similar mod would be for something like...a Pak75. I would tell you step by step how to do this, but simply put its not serverside, and is complicated at that xD |
Author: | privaterivvan [ Wed Oct 03, 2007 9:40 pm ] |
Post subject: | Re: JU88a |
can i please have a download link to this map |
Author: | hardrock [ Wed Oct 03, 2007 9:55 pm ] |
Post subject: | Re: JU88a |
download link to what map riv? |
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