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Battlefield Modding Tutorials BFMODS • View topic - Question about Coding

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Question about Coding
PostPosted: Sat Sep 29, 2007 8:23 pm 
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PostPosted: Sun Sep 30, 2007 8:02 am 
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well, of course it hase been done before ...

Desert Combat "included" BF1942

DC_Final "included" Desert Combat AND BF1942

and so on ...

so if u want to create a new mod , everything is possible.

Serverside though, the options are limited. VERY, when it comes to placing a mapbased coded object in another map,
due to the rfa packing, which is hardcoded.

The game can only open one level at a time, i believe this enables the use of patchfiles (_00x).

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