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Healing Bullets https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3356 |
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Author: | privaterivvan [ Sun Sep 30, 2007 2:05 am ] |
Post subject: | Healing Bullets |
im trying to make a gun shoot healing bullet but cant get it working should i add a sethealth to a bullet ObjectTemplate.setHealth 1 100 0 like that 1 means it will only give it out like 1 time |
Author: | privaterivvan [ Sun Sep 30, 2007 2:07 am ] |
Post subject: | Re: Healing Bullets |
or possibly some changing the gun to shoot out medpacks |
Author: | Why Two Kay [ Sun Sep 30, 2007 3:43 am ] |
Post subject: | Re: Healing Bullets |
Author: | Losnar [ Sun Sep 30, 2007 5:19 am ] |
Post subject: | Re: Healing Bullets |
Author: | privaterivvan [ Sun Sep 30, 2007 1:11 pm ] |
Post subject: | Re: Healing Bullets |
looked into it unfortunately the medpack is not a projectile |
Author: | privaterivvan [ Sun Sep 30, 2007 1:15 pm ] |
Post subject: | Re: Healing Bullets |
i read at MDT sire about material manager but unfortunately it doesnt tell you really any information. Losnar can you please post an example on how to use the MaterialManager.materialDamage -1 thank you |
Author: | privaterivvan [ Sun Sep 30, 2007 2:12 pm ] |
Post subject: | Re: Healing Bullets |
i think ive got it ObjectTemplate.Active barProjectile MaterialManager.materialDamage -1 please tell if this will work as ido not have anyone to test it with |
Author: | Why Two Kay [ Sun Sep 30, 2007 4:20 pm ] |
Post subject: | Re: Healing Bullets |
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