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Paradrops in vanilla https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3355 |
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Author: | siriaan [ Sun Sep 30, 2007 2:05 am ] |
Post subject: | Paradrops in vanilla |
Ok I don't get the basic tutorial on this - it has stuff about DC (i need help with vanilla) and a bunch of extras about rotating spawns that I'm not interested in. What is the simple way to add paradrops to a map in Vanilla BF? |
Author: | privaterivvan [ Sun Sep 30, 2007 2:07 am ] |
Post subject: | Re: Paradrops in vanilla |
ObjectTemplate.spawnAsParaTrooper 1 |
Author: | siriaan [ Sun Sep 30, 2007 3:50 am ] |
Post subject: | Re: Paradrops in vanilla |
Not that simple :p How do I create it as a separate selectable spawn? Is this only possible on some maps? |
Author: | Archimonde0_0 [ Sun Sep 30, 2007 4:14 am ] |
Post subject: | Re: Paradrops in vanilla |
its possible but you need to create a new spawn point for a vehicle like a b17 floating in mid air. but using the ObjectTemplate.create SpawnPoint (SpawnPointName) Code, and then adding it to the vehicle...at least.. Thats how i do it. |
Author: | Iced Earth [ Sun Sep 30, 2007 5:22 am ] |
Post subject: | Re: Paradrops in vanilla |
Author: | Iced Earth [ Sun Sep 30, 2007 5:24 am ] |
Post subject: | Re: Paradrops in vanilla |
Author: | siriaan [ Wed Oct 03, 2007 12:50 am ] |
Post subject: | Re: Paradrops in vanilla |
Thanks for the help, I'm pretty sure I'll get this lol... |
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