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Battlefield Modding Tutorials BFMODS :: View topic - Sprint Almost Working
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Sprint Almost Working
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3328
Page 1 of 4

Author:  privaterivvan [ Wed Sep 26, 2007 10:52 pm ]
Post subject:  Sprint Almost Working


Author:  Iced Earth [ Wed Sep 26, 2007 11:00 pm ]
Post subject:  Re: Sprint Almost Working

speedmod is your best bet.

don't do a speedmod of 0, as that will make the soldier invinble from impacts. I used this once to prevent stupid second story deaths on a custom map of mine (much like abandonded city). Maybe .85? .6? That's if the default is 1. Experiment with it a bit..(sorry i don't remember what i used :? )

Author:  privaterivvan [ Wed Sep 26, 2007 11:06 pm ]
Post subject:  Re: Sprint Almost Working

used speedmod didnt work

but i know if i add template a mediclocker to the whe they get shot at the from the front theyll be protected

Author:  privaterivvan [ Wed Sep 26, 2007 11:21 pm ]
Post subject:  Re: Sprint Almost Working

or could isnt there lineo f code that stops people from going in the air no matter what

Author:  privaterivvan [ Wed Sep 26, 2007 11:24 pm ]
Post subject:  Re: Sprint Almost Working

is it ObjectTemplate.OverrideAirMovementInhibitations

Author:  Iced Earth [ Wed Sep 26, 2007 11:30 pm ]
Post subject:  Re: Sprint Almost Working


Author:  privaterivvan [ Wed Sep 26, 2007 11:35 pm ]
Post subject:  Re: Sprint Almost Working

ok heres my full code


ObjectTemplate.create ActiveKitPart Sprint
rem ObjectTemplate.geometry rebel_scout_mesh
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/90
ObjectTemplate.setPassiveAcceleration 0/0/0
rem ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
rem ObjectTemplate.Damping 0.0
ObjectTemplate.setTrigger PIWalk
rem ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying

rem ObjectTemplate.ActiveHeatIncrement 0.01
rem ** I think PassiveHeatIncrement should be kept to 0.0 **
ObjectTemplate.PassiveHeatIncrement 0.0
rem ObjectTemplate.CoolingFactor 0.05
ObjectTemplate.ActiveEffectPersistancePerFrame 0
rem ObjectTemplate.loadSoundScript Sounds/RocketPack.ssc
rem ObjectTemplate.setInAirAnims Lb_RocketeeringIdle Empty
ObjectTemplate.OverrideAirMovementInhibitations 0

rem ******allies sprint*******

ObjectTemplate.Active USMarine_AT
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8

ObjectTemplate.Active USMarine_Medic
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8


ObjectTemplate.Active UsMarine_Assault
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8

ObjectTemplate.Active USMarine_Engineer
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8


ObjectTemplate.Active USMarine_Scout
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8


rem ******* axis sprint********




ObjectTemplate.Active Jap_AT
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8

ObjectTemplate.Active Jap_Medic
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8


ObjectTemplate.Active Jap_Assault
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8


ObjectTemplate.Active Jap_Engineer
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8

ObjectTemplate.Active Jap_Scout
ObjectTemplate.addTemplate Sprint
ObjectTemplate.SpeedMod 0.8

Author:  privaterivvan [ Wed Sep 26, 2007 11:36 pm ]
Post subject:  Re: Sprint Almost Working

also what map are you using im using Midway and when i go up a hil i down go down the hill

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