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Sprint Almost Working https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3328 |
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Author: | privaterivvan [ Wed Sep 26, 2007 10:52 pm ] |
Post subject: | Sprint Almost Working |
Author: | Iced Earth [ Wed Sep 26, 2007 11:00 pm ] |
Post subject: | Re: Sprint Almost Working |
speedmod is your best bet. don't do a speedmod of 0, as that will make the soldier invinble from impacts. I used this once to prevent stupid second story deaths on a custom map of mine (much like abandonded city). Maybe .85? .6? That's if the default is 1. Experiment with it a bit..(sorry i don't remember what i used ![]() |
Author: | privaterivvan [ Wed Sep 26, 2007 11:06 pm ] |
Post subject: | Re: Sprint Almost Working |
used speedmod didnt work but i know if i add template a mediclocker to the whe they get shot at the from the front theyll be protected |
Author: | privaterivvan [ Wed Sep 26, 2007 11:21 pm ] |
Post subject: | Re: Sprint Almost Working |
or could isnt there lineo f code that stops people from going in the air no matter what |
Author: | privaterivvan [ Wed Sep 26, 2007 11:24 pm ] |
Post subject: | Re: Sprint Almost Working |
is it ObjectTemplate.OverrideAirMovementInhibitations |
Author: | Iced Earth [ Wed Sep 26, 2007 11:30 pm ] |
Post subject: | Re: Sprint Almost Working |
Author: | privaterivvan [ Wed Sep 26, 2007 11:35 pm ] |
Post subject: | Re: Sprint Almost Working |
ok heres my full code ObjectTemplate.create ActiveKitPart Sprint rem ObjectTemplate.geometry rebel_scout_mesh ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/0/90 ObjectTemplate.setPassiveAcceleration 0/0/0 rem ObjectTemplate.setInAirAnimOverride GrenadeAxisFire ObjectTemplate.burstFrequency 30 rem ObjectTemplate.Damping 0.0 ObjectTemplate.setTrigger PIWalk rem ObjectTemplate.setTrigger PIUse ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying rem ObjectTemplate.ActiveHeatIncrement 0.01 rem ** I think PassiveHeatIncrement should be kept to 0.0 ** ObjectTemplate.PassiveHeatIncrement 0.0 rem ObjectTemplate.CoolingFactor 0.05 ObjectTemplate.ActiveEffectPersistancePerFrame 0 rem ObjectTemplate.loadSoundScript Sounds/RocketPack.ssc rem ObjectTemplate.setInAirAnims Lb_RocketeeringIdle Empty ObjectTemplate.OverrideAirMovementInhibitations 0 rem ******allies sprint******* ObjectTemplate.Active USMarine_AT ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 ObjectTemplate.Active USMarine_Medic ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 ObjectTemplate.Active UsMarine_Assault ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 ObjectTemplate.Active USMarine_Engineer ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 ObjectTemplate.Active USMarine_Scout ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 rem ******* axis sprint******** ObjectTemplate.Active Jap_AT ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 ObjectTemplate.Active Jap_Medic ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 ObjectTemplate.Active Jap_Assault ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 ObjectTemplate.Active Jap_Engineer ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 ObjectTemplate.Active Jap_Scout ObjectTemplate.addTemplate Sprint ObjectTemplate.SpeedMod 0.8 |
Author: | privaterivvan [ Wed Sep 26, 2007 11:36 pm ] |
Post subject: | Re: Sprint Almost Working |
also what map are you using im using Midway and when i go up a hil i down go down the hill |
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