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ObjectTemplate.isPortalPassing? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3305 |
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Author: | PLAYER [ Sun Sep 23, 2007 6:23 am ] |
Post subject: | ObjectTemplate.isPortalPassing? |
I've searched plenty but have not found a description about this particular setting. ObjectTemplate.isPortalPassing Seems it's boolean so true or false... Anyone know what exactly this is, and what we can do with it ![]() ![]() ![]() ![]() |
Author: | Losnar [ Sun Sep 23, 2007 11:19 am ] |
Post subject: | Re: ObjectTemplate.isPortalPassing? |
I never found anything on that either, and I haven't looked in awhile. I thought it meant you can pass through doorways that vehicles cannot, or into tunnels (bfv). |
Author: | Zaitsef [ Sun Sep 23, 2007 7:23 pm ] |
Post subject: | Re: ObjectTemplate.isPortalPassing? |
where the h.. did u run into that ? ![]() |
Author: | freddy [ Sun Sep 23, 2007 8:16 pm ] |
Post subject: | Re: ObjectTemplate.isPortalPassing? |
CommonSoldierData.inc also is a position to it ObjectTemplate.portalPassingPosition 0/0/0 |
Author: | Zaitsef [ Mon Sep 24, 2007 7:04 pm ] |
Post subject: | Re: ObjectTemplate.isPortalPassing? |
anyone tried to play with position values ? i assume this has something to do with spawning ... |
Author: | PLAYER [ Wed Sep 26, 2007 5:30 am ] |
Post subject: | Re: ObjectTemplate.isPortalPassing? |
Author: | freddy [ Wed Sep 26, 2007 5:53 am ] |
Post subject: | Re: ObjectTemplate.isPortalPassing? |
wild speculations but i think it may have something to do with the fact that when spawning you enter a "soldier body" and it needs to follow you also when you get out of a wehicle, if the wehicle is the "portal" it make sense. i think i have to try some stuff with this ![]() |
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