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Battlefield Modding Tutorials BFMODS • View topic - Changing view distance of trees?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Sep 25, 2007 7:52 am 
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Hey guys, not SSM...but I'm sure someone here knows.

I'm making a pacific map and am having trouble with some "jungle_tree"-s. They look fine up close, but from a distance they have a screen around them, and from an even farther distance they look like big black buildings.

Example...:

Image
Egads!

Image
A tree in the background has this effect...

Image
Much Better.

I don't have much experience with this and was hoping someone would know. Thanks for any help!


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PostPosted: Tue Sep 25, 2007 1:10 pm 
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It has to do with the LOD/Level of Distance, different models at different distances to reduce lag since you can't see details in far-away things.

As far as how to fix it, no clue! But it might be a map compilation error or the way you are adding them in. Again, no idea though.


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PostPosted: Tue Sep 25, 2007 1:24 pm 
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Maybe you could increase the distance in which it displays these LOD meshes. I think its in the objects.rfa folder but i could be wrong. Its in either the jungle_tree's objects.rfa folder or .rs file which is located in standardmesh.rfa and can be opened with wordpad/notepad/msword/whatever.


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PostPosted: Tue Sep 25, 2007 3:07 pm 
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rem ** Make soldier be visible 3 times the normal culling distance
ObjectTemplate.cullRadiusScale 3.0

from CommonSoldierData.inc
http://mdt.planetbattlefield.gamespy.co ... Scale.shtm

no idea if it works with trees tho ;-)


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PostPosted: Tue Sep 25, 2007 5:48 pm 
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thanks freddy for the idea, that might work. :o

mr. vengeance, i remembered the .rs file(s) but I forgot where they were. I looked in objects.rfa last night, so I'm sure they're in standardmesh. I'll give that a try.


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PostPosted: Tue Sep 25, 2007 8:47 pm 
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I believe Urglub found that some LOD changes are visual server side, but you should ask him about it.

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PostPosted: Tue Sep 25, 2007 8:54 pm 
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PostPosted: Tue Sep 25, 2007 11:34 pm 
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