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can't work exppack(I HAVE POSTED CODE!!!) https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3298 |
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Author: | kittysite123 [ Fri Sep 21, 2007 3:09 am ] |
Post subject: | can't work exppack(I HAVE POSTED CODE!!!) |
Author: | VOLTANO [ Fri Sep 21, 2007 3:37 am ] |
Post subject: | Re: can't work exppack(I HAVE POSTED CODE!!!) |
Are you using the code you posted above as a "server sided modification" to make the ex-pack more powerful in it's explosive force ? ( Such as in the code ; ObjectTemplate.radius 999 ObjectTemplate.ForceOnExplosion 999 ) If so, the code seems ok execpt for the first line. ObjectTemplate.create Projectile ExpPackProjectile To make the code valid for a SSM ( Server Sided Modification ) replace the first line with this line below ; ObjectTemplate.Active ExpPackProjectile Anytime you are modifying a property server sided you should always Active the item you want to modify. Let us know EXACTLY what it is you want to modify and I can help you better. ![]() . |
Author: | Haurian [ Fri Sep 21, 2007 4:09 pm ] |
Post subject: | Re: can't work exppack(I HAVE POSTED CODE!!!) |
also, if it's ssm, lose the lines you're not editing ![]() makes it easier to see what you're actually changing |
Author: | kittysite123 [ Sat Sep 22, 2007 12:02 am ] |
Post subject: | Re: can't work exppack(I HAVE POSTED CODE!!!) |
its kinda client side, because i wan't to make it it's own mod..... i can't even do that!!!! i can't make it its own mod, so i thought, but i can't run a server eather(just don't wan't to pay ): ) any ideas on that? i DID make it work, by setting it to ACTIVE instead of CREATE but, when i throw the EXPPack you can't see it on ground, and it doesn't explode!!! |
Author: | privaterivvan [ Sat Sep 22, 2007 1:25 am ] |
Post subject: | Re: can't work exppack(I HAVE POSTED CODE!!!) |
well your not seeing it becuase.............. it has to be a csm server side mods cant control graphics try this ObjectTemplate.active ExpPackProjectile ObjectTemplate.hitPoints 9999 ObjectTemplate.maxHitPoints 9999 ObjectTemplate.radius 999 ObjectTemplate.ForceOnExplosion 999 |
Author: | Why Two Kay [ Sat Sep 22, 2007 3:17 am ] |
Post subject: | Re: can't work exppack(I HAVE POSTED CODE!!!) |
Note: Don't change maxHitPoints serverside. I believe it's 9999 for Exppack anyway, but don't even include the line in your .Active's just to be safe. |
Author: | privaterivvan [ Sat Sep 22, 2007 1:51 pm ] |
Post subject: | Re: can't work exppack(I HAVE POSTED CODE!!!) |
oops sorry i just thought of the code real quick |
Author: | privaterivvan [ Sat Sep 22, 2007 1:51 pm ] |
Post subject: | Re: can't work exppack(I HAVE POSTED CODE!!!) |
use this ObjectTemplate.active ExpPackProjectile ObjectTemplate.radius 999 ObjectTemplate.ForceOnExplosion 999 |
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