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Battlefield Modding Tutorials BFMODS :: View topic - adding a KA50 in to my dcf
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adding a KA50 in to my dcf
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3284
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Author:  dh bonebreaker [ Sun Sep 16, 2007 12:14 pm ]
Post subject:  adding a KA50 in to my dcf

how can i add a KA50 from costem map in to standert dcf

i have it try like this i unpackt all dcf maps ( texster , objects , standertmesh )
i have unpack the map whare the helie is in unpackt the ( texster obj en stan)
copy the KA50 in to the 3 maps of dcf and add it also in to me lst of dcf it shows up like a [] in bc and if i whane play it crashe any body know how this works thx greets bonebreaker

http://z3.invisionfree.com/BF1942Moddin ... howforum=9
http://www.dh-clan-nl.tk

redatwar thx for learning all of this ^ ^

Author:  Zaitsef [ Sun Sep 16, 2007 1:43 pm ]
Post subject:  Re: adding a KA50 in to my dcf

first u will need the objects full data structure, identify the following:

Objects Code, including physics,soundscripts, geometires and effects code.

StandardMesh, including all parts and thingies :)

Texture

Soundfiles (these are mentioned in the soundscripts)

to get the vehicle into a map u need to run them via a command in the init.con

important to know is that StandardMesh files (code is geometrytemplate path) have /archives preset as root folder.

for reference u may want to look at the Airwolf Map from Pferdefriedhof.net,
it has a KA50 implemented in a modified gazala-map.
Look through the con.s, starting at init.con and follow the path.

Keep in mind, this is a client-side modification, u cannot call a vehicle from another mod or map serverside if its not included in the Mods init.con.

Author:  dh bonebreaker [ Sun Sep 16, 2007 2:07 pm ]
Post subject:  Re: adding a KA50 in to my dcf

k sorry about that it is no serversite thing but i whane run it on a server dcf but i will get a look on the thing you say to me
And i have already make a compleet new mod whit all air and land things but the will not show up bc or in game crash


2e i have all texster and standertmesh en object and sound but it wond show up server site when i start the game thx for the time and i will nexst post only server site qeustings and i will remove ma other posts np

Author:  Zaitsef [ Sun Sep 16, 2007 2:27 pm ]
Post subject:  Re: adding a KA50 in to my dcf

its no problem ask about Non-Serverside related issues.

i just want to let u know that u are not able to put a vehicle from another mod into DCF serverside, unless the mod is listed in the init.con of the mod, (not the maps).

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