You may be wondering "why the hell would you want to do that?!?" well...I'm working on a coral sea mod with two carriers, and I'll just say I have to steal spawners from submarines.

When I'm done I'll post the code for everyone; it should be cool. /end teaser
Basically I want a sinking ship (carrier in this case) to destroy a sub (thus destroying its spawner). By itself(no damage system mods), a sinking carrier does about 1/2 or 1/3 damage to a upside-down submarine directly under it...I need 100% damage.
Would this change just be in modifying the damage system? Projectiles and armor is easy and all, but what about armor v. armor damage (ship colliding with ship)...or would that be the same as projectile v. armor?

Should I mod subs armor and damagemod 100 everything? I say "everything" because I'm not sure how collisions point values are determined with the damage system.
Any pointers would be greatly appreciated.
Thanks guys!
(p.s., great to have ssm.com back!!

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