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Battlefield Modding Tutorials BFMODS :: View topic - Ammo boxes
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Ammo boxes
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3267
Page 1 of 1

Author:  convict [ Wed Aug 29, 2007 1:57 am ]
Post subject:  Ammo boxes

how can i add ammo boxes to a map

Author:  Why Two Kay [ Wed Aug 29, 2007 2:06 am ]
Post subject:  Re: Ammo boxes

Add them to staticobjects.con, but they will be invisible.

Author:  cptvengeance [ Wed Aug 29, 2007 2:15 am ]
Post subject:  Re: Ammo boxes

Do what whytwokay said or you can spawn them from objectspawns.con just like you spawn any object. Kinda like:

Object.create ammobox(dunno if thats it or not)
Object.absolutePosition x/y/z
Object.rotation x/y/z

Author:  convict [ Wed Aug 29, 2007 2:39 am ]
Post subject:  Re: Ammo boxes

were is this at staticobjects.con so i can add it

Author:  convict [ Wed Aug 29, 2007 2:42 am ]
Post subject:  Re: Ammo boxes

i found were the staticobjects.con is i know how to put the position what would i put for the rotation

Author:  Why Two Kay [ Wed Aug 29, 2007 3:07 am ]
Post subject:  Re: Ammo boxes


Author:  convict [ Wed Aug 29, 2007 3:16 am ]
Post subject:  Re: Ammo boxes

thanx man :D

Author:  Iced Earth [ Wed Aug 29, 2007 9:39 pm ]
Post subject:  Re: Ammo boxes

I will agree with mr. vengeance, you can spawn it in os.con and save a lot of KB space in the .rfa file. Plus you don't gotta worry about screwing up staticobjects.con.

If you're looking for ideas on where to place it, just make sure its not on the ground where a vehicle could run into it. You could get creative and place it "in" a rock or piece of concrete, to serve as a visual aide to players on where to get ammo.."Hey cool! This rock reloads your ammo!" Or so they think. :razz:

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